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* Animated particlespawners and more (#11545)Lexi Hale2022-07-133-119/+488
* Sounds: Various little improvements (#12486)SmallJoker2022-07-091-12/+14
* Allow to set maximum star opacity at daytime (#11663)Wuzzy2022-07-021-0/+5
* Fix two memleak reports from Coverity (#12466)JosiahWI2022-06-261-1/+2
* Re-order sound-related code (#12382)SmallJoker2022-06-202-7/+6
* Fix entity related bugssfan52022-06-151-1/+1
* Android: Add support for sharing debug.txt (#12370)rubenwardy2022-06-052-0/+16
* Add register dialog to separate login/register (#12185)rubenwardy2022-06-051-0/+8
* Add helper functions to make tool usable n times (#12047)Wuzzy2022-06-034-2/+46
* Fix use-after-free in node meta cleanupsfan52022-05-291-1/+3
* Reject registering node with empty namesfan52022-05-291-0/+3
* Get rid of node metadata when it becomes emptysfan52022-05-292-7/+12
* Add API function to invoke player respawnsfan52022-05-292-0/+20
* Protect a few more settings from being set from modssfan52022-05-291-4/+17
* Deprecate game.conf name, use title instead (#12030)rubenwardy2022-05-211-1/+10
* Async environment for mods to do concurrent tasks (#11131)sfan52022-05-0213-4/+236
* Refactor some Lua API functions in preparation for async envsfan52022-05-023-31/+27
* Remove some unused variable from Lua class wrapperssfan52022-05-024-23/+20
* Clean up some auth packet handling related codesfan52022-04-281-3/+6
* Remove unneeded ObjectRef setter return values (#12179)Lars Müller2022-04-101-30/+17
* Spacing fixesShadowNinja2022-04-082-3/+3
* Disentangle map implementations (#12148)Jude Melton-Houghton2022-04-072-2/+2
* Fix the documentation of InvRef:get_lists() and clean up code (#12150)DS2022-03-292-21/+14
* Add API to control shadow intensity from the game/mod (#11944)x20482022-03-262-0/+49
* Readd basic_debug as a HUD flag (#12020)Lars Müller2022-03-051-14/+5
* Allow get_sky to return a table (#11963)Zughy2022-03-052-28/+62
* Lua API documentation: Various fixes (#12059)SmallJoker2022-02-231-24/+25
* Fix broken server startup if curl is disabled (#12046)sfan52022-02-042-17/+25
* Use virtual paths to specify exact mod to enable (#11784)rubenwardy2022-01-301-6/+6
* Define control(bits) as "unset" for entities (#11995)Lars Müller2022-01-271-5/+8
* Allow resetting celestial vault elements by leaving its arguments empty (#11922)Zughy2022-01-221-69/+71
* Mainmenu game-related changes (#11887)sfan52022-01-091-11/+39
* Restore pass-through of direction keys (#11924)sfan52022-01-092-19/+31
* Use a database for mod storage (#11763)Jude Melton-Houghton2022-01-071-7/+11
* Refactor trusted mod checking codesfan52021-12-182-67/+4
* Don't let HTTP API pass through untrusted functionsfan52021-12-182-4/+22
* Restructure devtest's unittests and run them in CI (#11859)sfan52021-12-181-1/+1
* Implemented disconnect_player (#10492)Corey Powell2021-11-262-8/+8
* Fix find_nodes_in_area misbehaving with out-of-map coordinates (#11770)sfan52021-11-261-14/+17
* Lua API: Add `rmdir`, `cpdir` and `mvdir` (#9638)Elijah Duffy2021-11-102-0/+58
* Fix number of tool uses being off by 1..32767 (#11110)Wuzzy2021-10-313-10/+15
* Fix item duplication if player dies during interact callback (alternative) (#...sfan52021-10-251-1/+1
* Remove a few unused functions reported by callcatcher (#11658)SmallJoker2021-10-123-16/+4
* Move instead of copy during content install if possiblesfan52021-10-071-16/+14
* Move archive extraction in content store to async jobsfan52021-10-071-4/+8
* Make fs::extractZipFile thread-safesfan52021-10-071-4/+4
* Add "MINETEST_MOD_PATH" environment variable (#11515)emixa-d2021-10-072-0/+19
* Fix crash when calling remove/kick/ban_player on start (#11672)Wuzzy2021-10-051-2/+9
* Make MetaDataRef:get return nil instead of nothing (#11666)Jude Melton-Houghton2021-10-051-2/+3
* Add get_server_max_lag() (#11671)Wuzzy2021-10-052-0/+15