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* Add flags and lacunarity as new noise parameterskwolekr2014-12-074-20/+52
* Add minetest.clear_registered_biomes() apikwolekr2014-12-062-0/+11
* Rewrite generate notification mechanismkwolekr2014-12-061-15/+23
* Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth o...paramat2014-12-031-0/+3
* LuaSettings: Sanitize setting name stringskwolekr2014-11-301-1/+1
* noise: Throw exception on noise allocation failurekwolekr2014-11-291-3/+7
* Clean up rollbackShadowNinja2014-11-191-1/+1
* Fix warnings and other misc. minor changeskwolekr2014-11-141-8/+8
* Remove most exceptions from getNode() (and variants)Craig Robbins2014-11-141-12/+11
* Add option 'eased' to NoiseParamsSmallJoker2014-11-131-2/+2
* Add Generator Element Management frameworkkwolekr2014-11-122-63/+69
* Split up mapgen.cppkwolekr2014-11-011-1/+5
* Fix erroneous lua_pop parameterkwolekr2014-10-301-2/+4
* Check minetest.hud_change() parameters on conversion (Fix #1714)kwolekr2014-10-301-7/+7
* Refactor decoration-related codekwolekr2014-10-292-75/+89
* Prevent invalid memory access under failure conditionskwolekr2014-10-281-35/+40
* Add NodeResolver and clean up node name -> content ID resolution systemkwolekr2014-10-261-98/+96
* Fix object reference pushing functions when called from coroutinesShadowNinja2014-10-071-3/+3
* Split settings into seperate source and header filesShadowNinja2014-09-212-1/+4
* Add compression APIShadowNinja2014-09-202-0/+47
* Simplify and optimize schematic replacementsShadowNinja2014-09-111-27/+27
* Add LuaVoxelManip methods: get_node_at() and set_node_at()kwolekr2014-09-013-6/+39
* Update Mapgen VoxelManipulator on buffer invalidationkwolekr2014-09-012-0/+15
* Add lua exception handling test codesapier2014-08-232-0/+40
* Fix seg fault if popping from empty stack (L-system trees)Craig Robbins2014-08-231-3/+13
* Add video driver selection to settings menu (based uppon idea from webdesigne...sapier2014-08-232-0/+34
* Mod profiling supportsapier2014-08-192-0/+11
* Fix the *CDP displaySmallJoker2014-08-151-4/+4
* Fix issue 1527Craig Robbins2014-07-291-34/+34
* Clear inventory before setting listsShadowNinja2014-06-231-9/+10
* Remove a lot of superfluous ifndef USE_CURL checkssapier2014-06-191-8/+2
* Fix regression dirt texture not beeing default in non cloud menusapier2014-06-141-5/+19
* Small cleanup of hud add/remove codesapier2014-05-311-8/+4
* Make print() NUL-safeShadowNinja2014-05-151-3/+4
* Use "core" namespace internallyShadowNinja2014-05-0810-93/+92
* Organize builtin into subdirectoriesShadowNinja2014-05-075-10/+21
* Add write_json() to the async APIShadowNinja2014-05-071-0/+1
* Fix heart + bubble bar size on different texture packssapier2014-05-072-0/+39
* Add proper lua api deprecated handlingsapier2014-04-293-0/+8
* Fix code style of async APIShadowNinja2014-04-271-1/+1
* Remove dependency on marshal and many other async changesShadowNinja2014-04-276-1154/+10
* Add support for dpi based HUD scalingsapier2014-04-272-0/+30
* Remove liquid_finite and weatherproller2014-04-182-28/+0
* Fix all warnings reported by clangSfan52014-04-151-2/+2
* Use integers instead of float valuesBlockMen2014-04-121-2/+2
* Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen2014-04-122-2/+36
* Add third person viewBlockMen2014-04-122-0/+29
* Add support for named threads (atm linux only)sapier2014-04-091-0/+3
* Minor fixes for file/modlist download in mainmenusapier2014-04-091-5/+3
* Cleanup client init states by bumping protocol versionsapier2014-04-082-1/+134