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* from_table: Fix crash for missing inventory or fieldSmallJoker2017-01-281-19/+27
* Implement player attribute backend (#4155)Loïc Blot2017-01-272-0/+47
* Initialize TileAnimationParams to prevent crashes/bugs for legacy invocations...sfan52017-01-241-0/+2
* Revert "Detach the player from entities on death." (#5087)Loïc Blot2017-01-211-1/+14
* Add Entity get_texture_mod() to Lua APIsapier2017-01-212-0/+16
* Detach the player from entities on death. (#5077)red-0012017-01-211-14/+1
* Add particle animation, glowsfan52017-01-181-2/+25
* Fix typo in alias for deprecated settexturemodsapier2017-01-171-1/+1
* Rename ObjectRef methods to be consistent and predictablerubenwardy2017-01-163-55/+56
* Make nametag removable with set_nametag_attributes (#5021)Rui2017-01-111-2/+1
* Performance fix + SAO factorizationRogier2017-01-111-4/+3
* Add staticdata parameter to add_entity (#5009)Rui2017-01-091-2/+4
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-091-5/+1
* Move ServerEnvironment to dedicated cpp/header filesLoic Blot2017-01-083-3/+3
* Breath cheat fix: server sideLoic Blot2017-01-011-5/+0
* Dont compare short with bool (#4963)adrido2016-12-281-2/+3
* Fix warning reported by clang (possible bug in Settings lua api)sfan52016-12-211-1/+1
* Mod security: Allow read-only access to all mod pathsShadowNinja2016-12-205-9/+17
* Simple decorations: Fix range check for deco->deco_param2Auke Kok2016-12-081-2/+4
* Simple deco: Allow setting param2 value on placementAuke Kok2016-12-071-0/+7
* Allow restricting detached inventories to one playersfan52016-11-281-3/+4
* Revert "Adding particle blend, glow and animation (#4705)"sfan52016-11-141-161/+5
* Adding particle blend, glow and animation (#4705)Foghrye42016-11-151-5/+161
* Fix crash when attached object no longer existsRogier2016-11-131-2/+3
* Add minetest.get_server_uptime() function to Lua API (#4702)Brandon2016-11-022-0/+13
* Add version APIShadowNinja2016-10-314-11/+32
* Lua voxelmanip: Add optional buffer param for 'get param2 data'paramat2016-10-311-1/+7
* Fix overloading problems mentioned by clangLoic Blot2016-10-301-4/+4
* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-301-16/+16
* Adding LuaError on attempt to assign vectors with values out of rangeFoghrye42016-10-251-2/+2
* Emergeblocks: Fix occasional crashRogier2016-10-161-0/+4
* Attached particle spawnersraymoo2016-10-131-0/+11
* Move RemotePlayer code to its own cpp/headerLoic Blot2016-10-082-2/+2
* RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...Loic Blot2016-10-081-1/+1
* More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot2016-10-081-18/+18
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot2016-10-085-30/+23
* Prevent attached models from disappearing during parent reload (#4128)Foghrye42016-10-081-2/+2
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot2016-10-083-11/+12
* Use more unordered_maps to improve performance in c++11 buildsLoic Blot2016-10-061-2/+2
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-051-2/+2
* Decorations: Generalise 'spawn by' to be used by all decoration typesparamat2016-09-141-11/+10
* Return nil on empty get_area() (#4508)James Stevenson2016-09-101-0/+3
* Add minetest.unregister_item and minetest.register_alias_forcepaly22016-09-082-0/+23
* Script API: Make the craft recipe field 'method' consistentSmallJoker2016-08-181-4/+12
* Fixes for compiling with a newer (system) jsoncpp (#4429)Rogier-52016-08-101-1/+1
* Permit usage of std::unordered_map & std::unorderered_set on c++11 compilers ...Ner'zhul2016-08-101-2/+2
* Fix l_request_insecure_environment not ignoring all whitespace (#4395)Dorian Wouters2016-08-041-2/+3
* Adding minetest.clear_craftFoghrye42016-07-052-1/+76
* Add MapSettingsManager and new mapgen setting script API functionskwolekr2016-07-033-30/+138
* Mapgen: Refactor mapgen creation and managementkwolekr2016-07-031-2/+2