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* Replace luaL_reg with luaL_Reg as recent LuaJIT dropped the Lua 5.0 compat (#...Loïc Blot2017-04-0824-35/+35
* Pass clang-format on 14 trivial header files fixesLoic Blot2017-04-077-44/+44
* Clang-format: fix some header files and remove them from whitelistLoic Blot2017-04-075-16/+18
* LINT: Switch whitelist check from egrep to awkLoïc Blot2017-04-061-2/+2
* [CSM] Add function to get the server protocol version. (#5529)red-0012017-04-062-0/+11
* Move LINT process in dedicated shell & fixLoic Blot2017-04-061-4/+5
* [CSM] Add support for positional audio. (#5516)red-0012017-04-063-11/+47
* [CSM] Add local node meta reference. (#5508)red-0012017-04-044-9/+73
* [CSM] Add function and chat command to disconnect from server. (#5487)red-0012017-04-012-0/+21
* Fix clang-format Columns WidthLoic Blot2017-03-312-9/+8
* l_minimap: don't show minimap if configuration doesn't allow itLoïc Blot2017-03-291-0/+5
* [CSM] Add function to get player names in range (#5435)bigfoot5472017-03-222-0/+20
* Refactor Game class (part 2) (#5422)Loïc Blot2017-03-191-0/+10
* [CSM] Fix minimap problems (#5405)Loïc Blot2017-03-171-6/+10
* [CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)Loïc Blot2017-03-173-20/+35
* [CSM] Add minimap API modifiers (#5399)Loïc Blot2017-03-163-0/+261
* Add ModStorageAPI to client side modding (#5396)Loïc Blot2017-03-161-6/+5
* Get biome list: Downgrade missing biome message to infostreamparamat2017-03-161-4/+4
* Add `get_wielded_item`red-0012017-03-138-21/+50
* [CSM] Add `get_node` and `get_node_or_nil`red-0012017-03-132-0/+45
* [CSM] storage + fixesLoic Blot2017-03-133-8/+2
* [CSM] Add local formspecs. (#5094)red-0012017-03-132-2/+52
* [CSM] sound_play & sound_stop support + client_lua_api doc (#5096)Loïc Blot2017-03-137-37/+105
* [CSM] Add client-sided chat commands (#5092)red-0012017-03-132-0/+31
* [CSM] Add method that display chat to client-sided lua. (#5089) (#5091)red-0012017-03-136-0/+55
* [CSM] Client side moddingLoic Blot2017-03-136-5/+75
* Light calculation: New bulk node lighting codeDániel Juhász2017-03-112-30/+20
* Add ModMetadata API (#5131)Loïc Blot2017-02-083-0/+206
* Fix incompatibility of ItemStack.to_table() introduced by stack metarubenwardy2017-02-071-15/+13
* Add ItemStack key-value meta storagerubenwardy2017-02-046-5/+215
* Derive NodeMetaRef from MetaDataRefrubenwardy2017-02-045-218/+366
* Make NodeMetaRef::getmeta a non-static memberrubenwardy2017-02-042-15/+15
* Serverlist: Add ping indicators (#5164)kilbith2017-02-031-0/+7
* from_table: Fix crash for missing inventory or fieldSmallJoker2017-01-281-19/+27
* Implement player attribute backend (#4155)Loïc Blot2017-01-272-0/+47
* Initialize TileAnimationParams to prevent crashes/bugs for legacy invocations...sfan52017-01-241-0/+2
* Revert "Detach the player from entities on death." (#5087)Loïc Blot2017-01-211-1/+14
* Add Entity get_texture_mod() to Lua APIsapier2017-01-212-0/+16
* Detach the player from entities on death. (#5077)red-0012017-01-211-14/+1
* Add particle animation, glowsfan52017-01-181-2/+25
* Fix typo in alias for deprecated settexturemodsapier2017-01-171-1/+1
* Rename ObjectRef methods to be consistent and predictablerubenwardy2017-01-163-55/+56
* Make nametag removable with set_nametag_attributes (#5021)Rui2017-01-111-2/+1
* Performance fix + SAO factorizationRogier2017-01-111-4/+3
* Add staticdata parameter to add_entity (#5009)Rui2017-01-091-2/+4
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-091-5/+1
* Move ServerEnvironment to dedicated cpp/header filesLoic Blot2017-01-083-3/+3
* Breath cheat fix: server sideLoic Blot2017-01-011-5/+0
* Dont compare short with bool (#4963)adrido2016-12-281-2/+3
* Fix warning reported by clang (possible bug in Settings lua api)sfan52016-12-211-1/+1