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* Initialize TileAnimationParams to prevent crashes/bugs for legacy invocations...sfan52017-01-241-0/+2
* Add hardware node coloring. Includes:Dániel Juhász2017-01-232-0/+21
* Remove os.exit from the Lua secure sandbox (#5090)Loïc Blot2017-01-211-1/+0
* Revert "Detach the player from entities on death." (#5087)Loïc Blot2017-01-211-1/+14
* Add Entity get_texture_mod() to Lua APIsapier2017-01-212-0/+16
* Detach the player from entities on death. (#5077)red-0012017-01-211-14/+1
* Add particle animation, glowsfan52017-01-183-25/+63
* Fix typo in alias for deprecated settexturemodsapier2017-01-171-1/+1
* Rename ObjectRef methods to be consistent and predictablerubenwardy2017-01-163-55/+56
* Added lua tracebacks to some errors where you have been blind to what… (#5043)sapier2017-01-152-4/+12
* Make nametag removable with set_nametag_attributes (#5021)Rui2017-01-111-2/+1
* Performance fix + SAO factorizationRogier2017-01-111-4/+3
* Add staticdata parameter to add_entity (#5009)Rui2017-01-091-2/+4
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-091-5/+1
* Move ServerEnvironment to dedicated cpp/header filesLoic Blot2017-01-083-3/+3
* Add 2D sheet animation for nodessfan52017-01-021-7/+18
* Move TileAnimation code to seperate filesfan52017-01-021-3/+3
* Breath cheat fix: server sideLoic Blot2017-01-011-5/+0
* Dont compare short with bool (#4963)adrido2016-12-281-2/+3
* Make minetest abort on lua panicRogier2016-12-242-0/+15
* Fix warning reported by clang (possible bug in Settings lua api)sfan52016-12-211-1/+1
* Security: Fix resolving of some relative pathsShadowNinja2016-12-201-8/+18
* Mod security: Allow read-only access to all mod pathsShadowNinja2016-12-207-41/+88
* Simple decorations: Fix range check for deco->deco_param2Auke Kok2016-12-081-2/+4
* Simple deco: Allow setting param2 value on placementAuke Kok2016-12-071-0/+7
* Allow restricting detached inventories to one playersfan52016-11-281-3/+4
* Limit light_source in the engine (#4814)juhdanad2016-11-281-0/+6
* Fix secure io.linesShadowNinja2016-11-241-2/+2
* Fix secure io.open without modeShadowNinja2016-11-241-2/+7
* Revert "Adding particle blend, glow and animation (#4705)"sfan52016-11-145-193/+12
* Adding particle blend, glow and animation (#4705)Foghrye42016-11-155-12/+193
* Fix crash when attached object no longer existsRogier2016-11-131-2/+3
* Fix memory leak in ::safeLoadFile (#4730)Zeno-2016-11-051-0/+3
* Add minetest.get_server_uptime() function to Lua API (#4702)Brandon2016-11-022-0/+13
* Add version APIShadowNinja2016-10-314-11/+32
* Lua voxelmanip: Add optional buffer param for 'get param2 data'paramat2016-10-311-1/+7
* Fix overloading problems mentioned by clangLoic Blot2016-10-301-4/+4
* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-301-16/+16
* Adding LuaError on attempt to assign vectors with values out of rangeFoghrye42016-10-252-2/+14
* Emergeblocks: Fix occasional crashRogier2016-10-162-1/+7
* Attached particle spawnersraymoo2016-10-131-0/+11
* Move RemotePlayer code to its own cpp/headerLoic Blot2016-10-082-2/+2
* RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...Loic Blot2016-10-081-1/+1
* More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot2016-10-081-18/+18
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot2016-10-085-30/+23
* Prevent attached models from disappearing during parent reload (#4128)Foghrye42016-10-081-2/+2
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot2016-10-083-11/+12
* use unordered containers where possible (patch 4 on X)Loic Blot2016-10-062-2/+3
* Use more unordered_maps to improve performance in c++11 buildsLoic Blot2016-10-061-2/+2
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-054-12/+10