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* Revert "Adding particle blend, glow and animation (#4705)"sfan52016-11-145-193/+12
* Adding particle blend, glow and animation (#4705)Foghrye42016-11-155-12/+193
* Fix crash when attached object no longer existsRogier2016-11-131-2/+3
* Fix memory leak in ::safeLoadFile (#4730)Zeno-2016-11-051-0/+3
* Add minetest.get_server_uptime() function to Lua API (#4702)Brandon2016-11-022-0/+13
* Add version APIShadowNinja2016-10-314-11/+32
* Lua voxelmanip: Add optional buffer param for 'get param2 data'paramat2016-10-311-1/+7
* Fix overloading problems mentioned by clangLoic Blot2016-10-301-4/+4
* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-301-16/+16
* Adding LuaError on attempt to assign vectors with values out of rangeFoghrye42016-10-252-2/+14
* Emergeblocks: Fix occasional crashRogier2016-10-162-1/+7
* Attached particle spawnersraymoo2016-10-131-0/+11
* Move RemotePlayer code to its own cpp/headerLoic Blot2016-10-082-2/+2
* RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...Loic Blot2016-10-081-1/+1
* More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot2016-10-081-18/+18
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot2016-10-085-30/+23
* Prevent attached models from disappearing during parent reload (#4128)Foghrye42016-10-081-2/+2
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot2016-10-083-11/+12
* use unordered containers where possible (patch 4 on X)Loic Blot2016-10-062-2/+3
* Use more unordered_maps to improve performance in c++11 buildsLoic Blot2016-10-061-2/+2
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-054-12/+10
* Make some maps unordered to improve performanceLoic Blot2016-10-051-10/+8
* Decorations: Generalise 'spawn by' to be used by all decoration typesparamat2016-09-141-11/+10
* Return nil on empty get_area() (#4508)James Stevenson2016-09-101-0/+3
* Make getStackMax return the correct maximal stack sizeSmallJoker2016-09-081-3/+2
* Add minetest.unregister_item and minetest.register_alias_forcepaly22016-09-082-0/+23
* Make plantlike drawtype more funAuke Kok2016-08-261-0/+1
* Script API: Make the craft recipe field 'method' consistentSmallJoker2016-08-181-4/+12
* couple of memory leaks fixes.David Carlier2016-08-101-1/+17
* Lua->C getintfield() use lua_tointeger (#4408)Tomas2016-08-101-4/+4
* Fixes for compiling with a newer (system) jsoncpp (#4429)Rogier-52016-08-102-2/+7
* Permit usage of std::unordered_map & std::unorderered_set on c++11 compilers ...Ner'zhul2016-08-101-2/+2
* Fix l_request_insecure_environment not ignoring all whitespace (#4395)Dorian Wouters2016-08-041-2/+3
* Adding minetest.clear_craftFoghrye42016-07-052-1/+76
* Add MapSettingsManager and new mapgen setting script API functionskwolekr2016-07-033-30/+138
* Mapgen: Refactor mapgen creation and managementkwolekr2016-07-031-2/+2
* Player: New get_look, set_look APIraymoo2016-06-242-3/+93
* Make node timers more efficientEkdohibs2016-06-111-2/+2
* Server: Add reason for leave to `on_leaveplayer` callbacksDiego Martinez2016-06-112-3/+5
* Biome API: Add per-biome riverbed material and depthparamat2016-06-051-0/+2
* Change internal type for seeds to s32kwolekr2016-06-043-4/+4
* Add minetest.check_password_entry callbackest312016-05-302-0/+33
* Remove unused code in s_security.cpp (#4172)Zeno-2016-05-301-11/+3
* Particles: Add option to remove particles on collisionAuke Kok2016-05-281-7/+17
* Add base64 encoding and decoding to the lua api. (#3919)red-0012016-05-272-0/+41
* Fix MgStoneType and BiomeType enum nameskwolekr2016-05-271-6/+6
* Move biome calculation to BiomeGenkwolekr2016-05-271-6/+10
* Pathfinder: Fix styleest312016-05-011-5/+5
* Add option to not send pre v25 init packetest312016-03-151-1/+3
* Much better API for auth.{cpp, h}est312016-03-151-1/+1