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* Player eye height: Make this a settable player object propertyparamat2017-11-061-1/+3
* Add sha1 to lua utils. (#6563)Rob Blanckaert2017-10-302-0/+34
* CSM: Add a way to get current locale from CSMlisacvuk2017-10-292-0/+10
* Allow overriding tool capabilities through itemstack metadataraymoo2017-10-292-0/+26
* Improvements/fixes for noise parameter input in advanced settingsMuhammad Rifqi Priyo Susanto2017-10-235-5/+82
* Real global textures (#6105)Vitaliy2017-10-151-0/+10
* Simple decorations: Make 'place_offset_y' usable with simple decorationsparamat2017-10-101-8/+7
* Simple decorations: Add 'param2_max' parameter for random param2paramat2017-10-091-2/+8
* Unkown nodes: Provide position on interact (#6505)SmallJoker2017-10-074-19/+22
* [CSM] Add callback on open inventory (#5793)Vincent Glize2017-10-022-0/+23
* Stratum ore: Allow use with no noise for simple horizontal strataparamat2017-10-011-1/+3
* Make Player::peer_id server-side only and add getters and setters (#6478)Loïc Blot2017-09-302-14/+16
* Add static_save property to luaentites to not save them statically. (#5112)orwell962017-09-281-0/+5
* Update JsonCPP to 1.8.3 (#6466)Loïc Blot2017-09-261-8/+9
* Implement mod communication channels (#6351)Loïc Blot2017-09-2610-1/+321
* Set placer to nil instead of a non-functional one in item_OnPlace (#6449)DTA72017-09-212-4/+8
* on_death: Fix callback number of pushed arguments (Fixes #6451)SmallJoker2017-09-211-1/+1
* ServerEnv: Clean up object lifecycle handling (#6414)sfan52017-09-153-6/+9
* Customizeable max breath for players (#6411)SmallJoker2017-09-151-0/+3
* Object properties: Add 'glow', disables light's effect if negativeRob Blanckaert2017-09-143-0/+18
* Network: Remove large parts of deprecated legacy code (#6404)SmallJoker2017-09-121-3/+1
* Make INodeDefManager::getIds return a vector, not a setKahrl2017-09-123-23/+28
* Implement client node dig predictionAuke Kok2017-09-111-0/+6
* Object properties: Fix loss of custom selectionboxSmallJoker2017-09-101-2/+4
* Schematic decorations: Add 'place_offset_y' placement parameterparamat2017-09-101-0/+2
* Implement minetest.register_can_bypass_userlimit (#6369)Loïc Blot2017-09-042-0/+16
* Ores: Add stratum ore (#6352)Paramat2017-09-031-0/+10
* Remove nodeupdate completely (#6358)Rui2017-09-012-26/+0
* Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)sapier2017-09-012-0/+24
* Zoom: Move enabling zoom to a new player object propertyparamat2017-08-301-3/+8
* Clientevent refactor (#6320)Loïc Blot2017-08-281-4/+5
* core.get_objects_inside_radius: Omit removed objects (#6318)you2017-08-271-3/+5
* Overlays for wield and inventory images (#6107)Dániel Juhász2017-08-251-0/+6
* Make entity selection and collision boxes independently settable (#6218)stujones112017-08-241-0/+11
* Respect object property hp_max field for players (#6287)SmallJoker2017-08-232-1/+8
* Minimap: Add new HUD flag for minimap radar modeparamat2017-08-201-6/+9
* Modernize code: very last fixes (#6290)Loïc Blot2017-08-201-3/+3
* Modernize source code: last part (#6285)Loïc Blot2017-08-2027-209/+160
* Code modernization: subfolders (#6283)Loïc Blot2017-08-1925-114/+72
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-189-4/+9
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-1749-211/+70
* l_server, clientenvironment, clientiface: code modernizationLoic Blot2017-08-171-14/+7
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-169-4/+12
* Sort box corners correctlyThomas--S2017-08-041-0/+1
* Add LuaEntity on_death callback (#6177)Loïc Blot2017-07-272-0/+29
* Clouds API: change speed from 'y' to 'z', ColorSpecs in Lua docs (#6164)Ben Deutsch2017-07-241-1/+1
* [CSM] Add flavour limits controlled by server (#5930)Loïc Blot2017-07-183-18/+22
* Chat protocol rewrite (#5117)Loïc Blot2017-07-161-1/+2
* Revert "CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand""Loic Blot2017-07-152-0/+25
* CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand"rubenwardy2017-07-152-25/+0