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* Clean up some auth packet handling related codesfan52022-04-281-3/+6
* Remove unneeded ObjectRef setter return values (#12179)Lars Müller2022-04-101-30/+17
* Spacing fixesShadowNinja2022-04-083-5/+5
* Disentangle map implementations (#12148)Jude Melton-Houghton2022-04-072-2/+2
* Store vector metatable in registryJude Melton-Houghton2022-03-294-16/+18
* Fix the documentation of InvRef:get_lists() and clean up code (#12150)DS2022-03-295-41/+33
* Add API to control shadow intensity from the game/mod (#11944)x20482022-03-262-0/+49
* Readd basic_debug as a HUD flag (#12020)Lars Müller2022-03-051-14/+5
* Allow get_sky to return a table (#11963)Zughy2022-03-052-28/+62
* Lua API documentation: Various fixes (#12059)SmallJoker2022-02-231-24/+25
* Remove awful Mingw32 workaroundssfan52022-02-081-8/+0
* Fix broken server startup if curl is disabled (#12046)sfan52022-02-042-17/+25
* Fix types of get_mapgen_setting_noiseparams (#12025)Lars Müller2022-02-043-43/+8
* Use virtual paths to specify exact mod to enable (#11784)rubenwardy2022-01-301-6/+6
* Define control(bits) as "unset" for entities (#11995)Lars Müller2022-01-271-5/+8
* Allow resetting celestial vault elements by leaving its arguments empty (#11922)Zughy2022-01-221-69/+71
* Minor improvements to Lua sandboxsfan52022-01-152-4/+27
* Mainmenu game-related changes (#11887)sfan52022-01-091-11/+39
* Restore pass-through of direction keys (#11924)sfan52022-01-092-19/+31
* Use a database for mod storage (#11763)Jude Melton-Houghton2022-01-071-7/+11
* Fix damage wraparound if very high damage (#11872)Wuzzy2022-01-064-4/+4
* Refactor trusted mod checking codesfan52021-12-184-72/+46
* Remove setlocal and setupvalue from `debug` table whitelistsfan52021-12-181-2/+0
* Don't let HTTP API pass through untrusted functionsfan52021-12-183-4/+24
* Restructure devtest's unittests and run them in CI (#11859)sfan52021-12-184-6/+13
* Implemented disconnect_player (#10492)Corey Powell2021-11-262-8/+8
* Fix find_nodes_in_area misbehaving with out-of-map coordinates (#11770)sfan52021-11-261-14/+17
* Add Lua bitop library (#9847)Lejo2021-11-262-1/+9
* Lua API: Add `rmdir`, `cpdir` and `mvdir` (#9638)Elijah Duffy2021-11-102-0/+58
* Fix number of tool uses being off by 1..32767 (#11110)Wuzzy2021-10-313-10/+15
* Fix item duplication if player dies during interact callback (alternative) (#...sfan52021-10-253-10/+27
* Remove a few unused functions reported by callcatcher (#11658)SmallJoker2021-10-123-16/+4
* Move instead of copy during content install if possiblesfan52021-10-071-16/+14
* Move archive extraction in content store to async jobsfan52021-10-071-4/+8
* Make fs::extractZipFile thread-safesfan52021-10-071-4/+4
* Add "MINETEST_MOD_PATH" environment variable (#11515)emixa-d2021-10-072-0/+19
* Fix crash when calling remove/kick/ban_player on start (#11672)Wuzzy2021-10-051-2/+9
* Make MetaDataRef:get return nil instead of nothing (#11666)Jude Melton-Houghton2021-10-051-2/+3
* Add get_server_max_lag() (#11671)Wuzzy2021-10-052-0/+15
* Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)Wuzzy2021-10-014-4/+29
* Fix trivial typossfan52021-09-191-1/+1
* Make sure relevant std::stringstreams are set to binarysfan52021-09-113-13/+8
* Clean up/improve some scriptapi error handling codesfan52021-09-107-90/+103
* Dynamic_Add_Media v2 (#11550)sfan52021-09-094-16/+96
* Async-related script cleanupssfan52021-08-2812-137/+133
* Remove redundant on_dieplayer callssavilli2021-08-282-20/+0
* Joystick sensitivity for player movement (#11262)NeroBurner2021-08-272-12/+16
* HUD: Reject and warn on invalid stat types (#11548)SmallJoker2021-08-216-33/+63
* Validate staticdata and object property length limits (#11511)sfan52021-08-191-0/+2
* Add a simple PNG image encoder with Lua API (#11485)hecks2021-07-292-0/+49