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* Fix absence of images when compiled with RUN_IN_PLACE=0.Ilya Zhuravlev2014-01-052-0/+12
* Fix enum element name in Lua HUD code (position vs. pos)kaeza2013-12-311-1/+2
* Fix InventoryList reading orderShadowNinja2013-12-301-5/+10
* Bugfix to get_all_craft_recipes.RealBadAngel2013-12-211-2/+2
* Don't throw a error when writing JSON failsShadowNinja2013-12-182-8/+14
* Log guilty node name when allow_metadata_inventory_move/put/take failsKahrl2013-12-181-15/+18
* Add 'minetest.write_json'ShadowNinja2013-12-184-0/+82
* Handle LuaErrors in Lua -> C++ calls on LuaJITShadowNinja2013-12-1813-37/+64
* Add map feature generation notify Lua APIkwolekr2013-12-142-9/+44
* Make line_of_sight return blocking node positionstujones112013-12-121-2/+8
* Add 'on_prejoinplayer' callbackkaeza2013-12-122-0/+19
* Implement search tab and version pickersapier2013-12-111-1/+24
* Fix leak and possible segfault in minetest.set_mapgen_paramskwolekr2013-12-081-40/+42
* Move script_run_callbacks to LuaShadowNinja2013-12-071-84/+18
* Use a table in set_physics_override()PilzAdam2013-12-031-18/+20
* Add sneak and sneak_glitch to set_physics_override()PilzAdam2013-12-032-2/+12
* Shaders rework.RealBadAngel2013-12-031-0/+3
* Fix broken async locking in release buildsapier2013-12-031-23/+3
* Fix MinGW buildSfan52013-12-011-1/+1
* Cleanup jthread and fix win32 buildsapier2013-12-012-4/+0
* Decoration: Add schematic Y-slice probability supportkwolekr2013-12-011-5/+20
* Add error handler to async stepShadowNinja2013-11-301-41/+11
* Optimize table creationShadowNinja2013-11-305-112/+50
* Add minetest.swap_nodeNovatux2013-11-302-0/+21
* Fix MSVC build.Ilya Zhuravlev2013-11-301-0/+10
* LuaVoxelManip: Add area parameters back to calc_lighting and set_lighting, ma...kwolekr2013-11-301-7/+16
* LuaVoxelManip: Add get_light_data() and set_light_data()kwolekr2013-11-302-0/+47
* Fixed potential NULL pointer and leak when setting node metadataMetaDucky2013-11-292-6/+25
* Fix broken thread stop handlingsapier2013-11-302-4/+9
* Fix old gcc buildsapier2013-11-291-1/+1
* Fix modstore/favourites hang by adding asynchronous lua job supportsapier2013-11-2911-28/+1286
* Rollback fixes and get_node_actionsShadowNinja2013-11-272-31/+56
* Fix line_of_sight (AGAIN)sapier2013-11-251-4/+6
* Fix possible implicit conversion of NULL to std::stringkwolekr2013-11-211-1/+3
* LuaVoxelManip: Update parameter index of set_lighting()kwolekr2013-11-211-2/+2
* Fix issue #1009 (minetest.get_connected_players() returns non-existing players)kwolekr2013-11-172-0/+14
* Decoration: Stop DecoSimple::resolveNodeNames from complaining about no node ...kwolekr2013-11-171-3/+3
* Fix invalid listname and listsize not handled correctly in set_sizesapier2013-11-161-3/+17
* fixed array limit check when reading Lua specialtiles tableMetaDucky2013-11-161-1/+1
* Pass a errfunc to lua_pcall to get a tracebackShadowNinja2013-11-1519-323/+423
* Fix invalid usage of temporary object in mainmenu json conversionsapier2013-11-111-12/+16
* Add a callback: minetest.register_on_craft(itemstack, player,Novatux2013-11-012-0/+57
* Add set_name(), set_count(), set_wear() and set_metadata() to Lua ItemStackPilzAdam2013-09-282-0/+75
* Show git hash in version string at top left corner of windowKahrl2013-09-281-1/+2
* Re-fix hud_change stat argument retrievalkwolekr2013-09-261-7/+9
* Fix some warnings and other minor detailskwolekr2013-09-161-1/+1
* Weather: Clean up getHeat/getHumidity somewhatkwolekr2013-09-161-2/+2
* Always use builtin JThread librarykwolekr2013-09-151-2/+2
* Add offset to automatic_face_movement_dirPilzAdam2013-09-101-1/+9
* Allow non-string arguments for minetest.is_yes()PilzAdam2013-09-102-3/+9