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* Fix damage wraparound if very high damage (#11872)Wuzzy2022-01-064-4/+4
* Refactor trusted mod checking codesfan52021-12-184-72/+46
* Remove setlocal and setupvalue from `debug` table whitelistsfan52021-12-181-2/+0
* Don't let HTTP API pass through untrusted functionsfan52021-12-183-4/+24
* Restructure devtest's unittests and run them in CI (#11859)sfan52021-12-184-6/+13
* Implemented disconnect_player (#10492)Corey Powell2021-11-262-8/+8
* Fix find_nodes_in_area misbehaving with out-of-map coordinates (#11770)sfan52021-11-261-14/+17
* Add Lua bitop library (#9847)Lejo2021-11-262-1/+9
* Lua API: Add `rmdir`, `cpdir` and `mvdir` (#9638)Elijah Duffy2021-11-102-0/+58
* Fix number of tool uses being off by 1..32767 (#11110)Wuzzy2021-10-313-10/+15
* Fix item duplication if player dies during interact callback (alternative) (#...sfan52021-10-253-10/+27
* Remove a few unused functions reported by callcatcher (#11658)SmallJoker2021-10-123-16/+4
* Move instead of copy during content install if possiblesfan52021-10-071-16/+14
* Move archive extraction in content store to async jobsfan52021-10-071-4/+8
* Make fs::extractZipFile thread-safesfan52021-10-071-4/+4
* Add "MINETEST_MOD_PATH" environment variable (#11515)emixa-d2021-10-072-0/+19
* Fix crash when calling remove/kick/ban_player on start (#11672)Wuzzy2021-10-051-2/+9
* Make MetaDataRef:get return nil instead of nothing (#11666)Jude Melton-Houghton2021-10-051-2/+3
* Add get_server_max_lag() (#11671)Wuzzy2021-10-052-0/+15
* Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)Wuzzy2021-10-014-4/+29
* Fix trivial typossfan52021-09-191-1/+1
* Make sure relevant std::stringstreams are set to binarysfan52021-09-113-13/+8
* Clean up/improve some scriptapi error handling codesfan52021-09-107-90/+103
* Dynamic_Add_Media v2 (#11550)sfan52021-09-094-16/+96
* Async-related script cleanupssfan52021-08-2812-137/+133
* Remove redundant on_dieplayer callssavilli2021-08-282-20/+0
* Joystick sensitivity for player movement (#11262)NeroBurner2021-08-272-12/+16
* HUD: Reject and warn on invalid stat types (#11548)SmallJoker2021-08-216-33/+63
* Validate staticdata and object property length limits (#11511)sfan52021-08-191-0/+2
* Add a simple PNG image encoder with Lua API (#11485)hecks2021-07-292-0/+49
* Add bold, italic and monospace font styling for HUD text elements (#11478)sfan52021-07-271-0/+9
* Refactor video driver name retrieval (#11413)hecks2021-07-111-4/+3
* Add API for mods to hook liquid transformation events (#11405)Warr10242021-07-092-0/+39
* Auth API: Error when accessed prior to ServerEnv init (#11398)SmallJoker2021-06-301-1/+4
* Inventory: Make addList() consistent (#11382)SmallJoker2021-06-301-2/+2
* Inventory: show error on invalid list names (#11368)SmallJoker2021-06-201-12/+14
* Add min_y and max_y checks for Active Block Modifiers (ABM) (#11333)sfence2021-06-202-3/+21
* Drop --videomodes, fullscreen_bpp and high_precision_fpu settingssfan52021-06-162-25/+0
* Add metatables to lua vectors (#11039)DS2021-06-041-0/+25
* Add core.compare_block_status function (#11247)SmallJoker2021-05-302-2/+34
* script: Replace calls to depreated luaL_openlibsfan52021-05-3017-22/+22
* Fix curl_timeout being ignored for Lua HTTP fetchessfan52021-05-171-5/+3
* fix: extractZipFile is not part of Client but more generic.Loic Blot2021-05-061-1/+2
* fix: some code tidy about includes & irr namespacesLoic Blot2021-05-031-0/+2
* refacto: remove get_gui_env & draw_load_screen from RenderingEngine singletonLoic Blot2021-05-031-2/+3
* refacto: Hud: make driver, client, player, inventory, tsrc private & drop unu...Loic Blot2021-05-031-1/+1
* refacto: RenderingEngine is now better hiddenLoic Blot2021-05-031-1/+1
* refacto: rendering engine singleton removal step 1 (filesystem)Loic Blot2021-05-031-71/+2
* Add `minetest.colorspec_to_colorstring` (#10425)Vincent Robinson2021-04-232-2/+25
* Isolate library tables between sandbox and insecure envsfan52021-04-181-1/+43