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* Schematics: Fix minetest.place_schematic() when defined by a Lua tablekwolekr2014-12-061-4/+7
* Add minetest.clear_registered_biomes() apikwolekr2014-12-062-0/+11
* Rewrite generate notification mechanismkwolekr2014-12-061-15/+23
* Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth o...paramat2014-12-031-0/+3
* LuaSettings: Sanitize setting name stringskwolekr2014-11-301-1/+1
* noise: Throw exception on noise allocation failurekwolekr2014-11-291-3/+7
* Don't corrupt stepheight when setting other propertiesCiaran Gultnieks2014-11-261-2/+2
* Simplify loading of Android version of menuShadowNinja2014-11-201-0/+4
* Clean up rollbackShadowNinja2014-11-191-1/+1
* Fix warnings and other misc. minor changeskwolekr2014-11-141-8/+8
* Remove most exceptions from getNode() (and variants)Craig Robbins2014-11-141-12/+11
* Add option 'eased' to NoiseParamsSmallJoker2014-11-132-2/+3
* Add Generator Element Management frameworkkwolekr2014-11-124-135/+157
* Split up mapgen.cppkwolekr2014-11-012-2/+7
* Fix erroneous lua_pop parameterkwolekr2014-10-301-2/+4
* Check minetest.hud_change() parameters on conversion (Fix #1714)kwolekr2014-10-301-7/+7
* Refactor decoration-related codekwolekr2014-10-292-75/+89
* Prevent invalid memory access under failure conditionskwolekr2014-10-281-35/+40
* Add NodeResolver and clean up node name -> content ID resolution systemkwolekr2014-10-263-117/+149
* Custom collision boxes node property.RealBadAngel2014-10-191-0/+5
* Add meshnode drawtype.RealBadAngel2014-10-182-0/+4
* Fix object reference pushing functions when called from coroutinesShadowNinja2014-10-0710-45/+42
* Add optional framed glasslike drawtypeBlockMen2014-10-021-0/+1
* Add firelike drawtypeTriBlade92014-09-211-0/+1
* Split settings into seperate source and header filesShadowNinja2014-09-212-1/+4
* Add compression APIShadowNinja2014-09-202-0/+47
* Simplify and optimize schematic replacementsShadowNinja2014-09-111-27/+27
* Add LuaVoxelManip methods: get_node_at() and set_node_at()kwolekr2014-09-013-6/+39
* Update Mapgen VoxelManipulator on buffer invalidationkwolekr2014-09-012-0/+15
* Add lua exception handling test codesapier2014-08-232-0/+40
* Fix LuaJIT exception wrapperKahrl2014-08-231-1/+3
* Fix seg fault if popping from empty stack (L-system trees)Craig Robbins2014-08-231-3/+13
* Add video driver selection to settings menu (based uppon idea from webdesigne...sapier2014-08-232-0/+34
* Don't call a player event without having player to do a event forsapier2014-08-211-0/+3
* Mod profiling supportsapier2014-08-192-0/+11
* Fix the *CDP displaySmallJoker2014-08-151-4/+4
* Fix issue 1527Craig Robbins2014-07-291-34/+34
* Clear inventory before setting listsShadowNinja2014-06-231-9/+10
* Remove a lot of superfluous ifndef USE_CURL checkssapier2014-06-191-8/+2
* Fix regression dirt texture not beeing default in non cloud menusapier2014-06-141-5/+19
* Small cleanup of hud add/remove codesapier2014-05-311-8/+4
* Fix over-poping and only push the core onceShadowNinja2014-05-301-8/+11
* Make print() NUL-safeShadowNinja2014-05-151-3/+4
* Use "core" namespace internallyShadowNinja2014-05-0823-196/+181
* Organize builtin into subdirectoriesShadowNinja2014-05-079-32/+48
* Add write_json() to the async APIShadowNinja2014-05-071-0/+1
* Fix heart + bubble bar size on different texture packssapier2014-05-074-0/+60
* Add proper lua api deprecated handlingsapier2014-04-297-2/+56
* Fix code style of async APIShadowNinja2014-04-275-106/+124
* Remove dependency on marshal and many other async changesShadowNinja2014-04-2712-1181/+508