aboutsummaryrefslogtreecommitdiff
path: root/src/script (follow)
Commit message (Expand)AuthorAgeFilesLines
* LuaPerlinNoiseMap: Prevent invalid memory access when attempting to generate ...kwolekr2014-12-122-16/+12
* Add support for NoiseParams in minetest.get_perlin() and add docs on NoisePar...kwolekr2014-12-123-27/+47
* Settings: Fail on invalid sequence and throw exception for LuaSettingskwolekr2014-12-121-2/+3
* Noise: Automatically transform noise maps if neededkwolekr2014-12-101-14/+10
* Move get_schematic and read_schematic to l_mapgen.cppkwolekr2014-12-104-110/+108
* Remove get_noiseparams function. read_noiseparams should be used from now onkwolekr2014-12-103-18/+4
* Noise: Create a deep copy of NoiseParamskwolekr2014-12-102-5/+12
* Settings: Sanitize setting name everywhere, not just LuaSettingskwolekr2014-12-091-1/+1
* Rename and repurpose minetest.set_noiseparam_defaults to set_noiseparamskwolekr2014-12-092-25/+12
* Add flags and lacunarity as new noise parameterskwolekr2014-12-076-31/+67
* Schematics: Fix minetest.place_schematic() when defined by a Lua tablekwolekr2014-12-061-4/+7
* Add minetest.clear_registered_biomes() apikwolekr2014-12-062-0/+11
* Rewrite generate notification mechanismkwolekr2014-12-061-15/+23
* Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth o...paramat2014-12-031-0/+3
* LuaSettings: Sanitize setting name stringskwolekr2014-11-301-1/+1
* noise: Throw exception on noise allocation failurekwolekr2014-11-291-3/+7
* Don't corrupt stepheight when setting other propertiesCiaran Gultnieks2014-11-261-2/+2
* Simplify loading of Android version of menuShadowNinja2014-11-201-0/+4
* Clean up rollbackShadowNinja2014-11-191-1/+1
* Fix warnings and other misc. minor changeskwolekr2014-11-141-8/+8
* Remove most exceptions from getNode() (and variants)Craig Robbins2014-11-141-12/+11
* Add option 'eased' to NoiseParamsSmallJoker2014-11-132-2/+3
* Add Generator Element Management frameworkkwolekr2014-11-124-135/+157
* Split up mapgen.cppkwolekr2014-11-012-2/+7
* Fix erroneous lua_pop parameterkwolekr2014-10-301-2/+4
* Check minetest.hud_change() parameters on conversion (Fix #1714)kwolekr2014-10-301-7/+7
* Refactor decoration-related codekwolekr2014-10-292-75/+89
* Prevent invalid memory access under failure conditionskwolekr2014-10-281-35/+40
* Add NodeResolver and clean up node name -> content ID resolution systemkwolekr2014-10-263-117/+149
* Custom collision boxes node property.RealBadAngel2014-10-191-0/+5
* Add meshnode drawtype.RealBadAngel2014-10-182-0/+4
* Fix object reference pushing functions when called from coroutinesShadowNinja2014-10-0710-45/+42
* Add optional framed glasslike drawtypeBlockMen2014-10-021-0/+1
* Add firelike drawtypeTriBlade92014-09-211-0/+1
* Split settings into seperate source and header filesShadowNinja2014-09-212-1/+4
* Add compression APIShadowNinja2014-09-202-0/+47
* Simplify and optimize schematic replacementsShadowNinja2014-09-111-27/+27
* Add LuaVoxelManip methods: get_node_at() and set_node_at()kwolekr2014-09-013-6/+39
* Update Mapgen VoxelManipulator on buffer invalidationkwolekr2014-09-012-0/+15
* Add lua exception handling test codesapier2014-08-232-0/+40
* Fix LuaJIT exception wrapperKahrl2014-08-231-1/+3
* Fix seg fault if popping from empty stack (L-system trees)Craig Robbins2014-08-231-3/+13
* Add video driver selection to settings menu (based uppon idea from webdesigne...sapier2014-08-232-0/+34
* Don't call a player event without having player to do a event forsapier2014-08-211-0/+3
* Mod profiling supportsapier2014-08-192-0/+11
* Fix the *CDP displaySmallJoker2014-08-151-4/+4
* Fix issue 1527Craig Robbins2014-07-291-34/+34
* Clear inventory before setting listsShadowNinja2014-06-231-9/+10
* Remove a lot of superfluous ifndef USE_CURL checkssapier2014-06-191-8/+2
* Fix regression dirt texture not beeing default in non cloud menusapier2014-06-141-5/+19