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* Add check_mod_configuration to main menurubenwardy2022-07-144-1/+133
* Reduce code duplication between c_converter.cpp and helper.cppsfan52022-07-144-84/+32
* Remove unnecessary float limits from script APIsfan52022-07-141-20/+23
* Animated particlespawners and more (#11545)Lexi Hale2022-07-135-120/+490
* Sounds: Various little improvements (#12486)SmallJoker2022-07-092-14/+16
* Allow to set maximum star opacity at daytime (#11663)Wuzzy2022-07-021-0/+5
* Remove tile_images and special_materials obsolete code (#12455)Zughy2022-06-281-14/+0
* Fix two memleak reports from Coverity (#12466)JosiahWI2022-06-261-1/+2
* Re-order sound-related code (#12382)SmallJoker2022-06-204-17/+19
* Fix entity related bugssfan52022-06-152-3/+6
* on_deactivate: distinguish removal and unloading (#11931)Lars Müller2022-06-112-4/+4
* No damage effects on hp_max change (#11846)Lars Müller2022-06-111-1/+1
* Android: Add support for sharing debug.txt (#12370)rubenwardy2022-06-052-0/+16
* Add register dialog to separate login/register (#12185)rubenwardy2022-06-051-0/+8
* Add helper functions to make tool usable n times (#12047)Wuzzy2022-06-034-2/+46
* Fix use-after-free in node meta cleanupsfan52022-05-291-1/+3
* Reject registering node with empty namesfan52022-05-291-0/+3
* Remove debug.get/setmetatable from security whiteliststefan2022-05-291-2/+0
* Get rid of node metadata when it becomes emptysfan52022-05-292-7/+12
* Add API function to invoke player respawnsfan52022-05-292-0/+20
* Protect a few more settings from being set from modssfan52022-05-291-4/+17
* Reduce size of ContentFeatures structuresfan52022-05-261-21/+28
* Deprecate game.conf name, use title instead (#12030)rubenwardy2022-05-211-1/+10
* Use native packer to transfer globals into async env(s)sfan52022-05-102-5/+6
* Support packing arbitrary graphs (#12289)Jude Melton-Houghton2022-05-102-46/+62
* hud_get: Return precision field for waypoints (#12215)Lars Müller2022-05-041-0/+6
* Async environment for mods to do concurrent tasks (#11131)sfan52022-05-0222-40/+1247
* Refactor some Lua API functions in preparation for async envsfan52022-05-025-38/+34
* Remove some unused variable from Lua class wrapperssfan52022-05-024-23/+20
* Clean up some auth packet handling related codesfan52022-04-281-3/+6
* Remove unneeded ObjectRef setter return values (#12179)Lars Müller2022-04-101-30/+17
* Spacing fixesShadowNinja2022-04-083-5/+5
* Disentangle map implementations (#12148)Jude Melton-Houghton2022-04-072-2/+2
* Store vector metatable in registryJude Melton-Houghton2022-03-294-16/+18
* Fix the documentation of InvRef:get_lists() and clean up code (#12150)DS2022-03-295-41/+33
* Add API to control shadow intensity from the game/mod (#11944)x20482022-03-262-0/+49
* Readd basic_debug as a HUD flag (#12020)Lars Müller2022-03-051-14/+5
* Allow get_sky to return a table (#11963)Zughy2022-03-052-28/+62
* Lua API documentation: Various fixes (#12059)SmallJoker2022-02-231-24/+25
* Remove awful Mingw32 workaroundssfan52022-02-081-8/+0
* Fix broken server startup if curl is disabled (#12046)sfan52022-02-042-17/+25
* Fix types of get_mapgen_setting_noiseparams (#12025)Lars Müller2022-02-043-43/+8
* Use virtual paths to specify exact mod to enable (#11784)rubenwardy2022-01-301-6/+6
* Define control(bits) as "unset" for entities (#11995)Lars Müller2022-01-271-5/+8
* Allow resetting celestial vault elements by leaving its arguments empty (#11922)Zughy2022-01-221-69/+71
* Minor improvements to Lua sandboxsfan52022-01-152-4/+27
* Mainmenu game-related changes (#11887)sfan52022-01-091-11/+39
* Restore pass-through of direction keys (#11924)sfan52022-01-092-19/+31
* Use a database for mod storage (#11763)Jude Melton-Houghton2022-01-071-7/+11
* Fix damage wraparound if very high damage (#11872)Wuzzy2022-01-064-4/+4