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* Finish and clean up mapgen configurationkwolekr2013-01-211-2/+2
* Clean up EmergeManager, do initial work on Mapgen configurationkwolekr2013-01-211-0/+8
* Readded and optimized mapgen V6kwolekr2013-01-211-10/+9
* Add initial Lua biomedef support, fixed biome selectionkwolekr2013-01-211-91/+177
* The new mapgen, noise functions, et al.kwolekr2013-01-211-8/+8
* stop MSVC++ from generating dumb warningskwolekr2013-01-211-7/+7
* Fix buttons not working for Lua-triggered formspecssapier2013-01-071-3/+4
* L-Systems treegen update.RealBadAngel2013-01-071-6/+15
* Add ServerEnvironment::setNode()/removeNode() to allow setting nodes from the...Perttu Ahola2013-01-021-27/+2
* Add InvRef:get_location()Perttu Ahola2013-01-021-0/+38
* Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from luasapier2013-01-021-0/+16
* L-System treegenRealBadAngel2012-12-301-0/+41
* Smooth day-night transitionsPerttu Ahola2012-12-021-1/+1
* Add shutdown hook interface to Lua APIMatthew I2012-11-301-0/+13
* RealBadAngel's patch which allows the lua api to read pressed player keys. Th...MirceaKitsune2012-11-251-1/+50
* A bunch of fixesMirceaKitsune2012-11-251-14/+14
* Update attachments at the ending of the addToScene function for parents. And ...MirceaKitsune2012-11-251-4/+13
* Complete the attachment framework.MirceaKitsune2012-11-251-5/+2
* Framework for the attachment system, new object property which allows changin...MirceaKitsune2012-11-251-0/+45
* Get the new animation framework properly workingMirceaKitsune2012-11-251-49/+44
* Joint positioning and rotation code, and fix a problem related to their lua APIMirceaKitsune2012-11-251-15/+25
* Allow the LUA API to set animations to meshes as well as the animation speed....MirceaKitsune2012-11-251-0/+39
* Add a subfolder for models and transfer models from server to clientMirceaKitsune2012-11-251-1/+2
* Properly read the mesh from LUA.MirceaKitsune2012-11-251-0/+3
* Merge pull request #243 from xyzz/liquid_renewablePilzAdam2012-11-031-0/+1
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| * Add liquid_renewable property.Ilya Zhuravlev2012-09-071-0/+1
* | Add dtime_s to entity activationPerttu Ahola2012-09-091-3/+4
* | Fix ObjectRef:punch()Perttu Ahola2012-09-091-6/+11
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* Add InventoryList width property & allow custom crafting grids.Ilya Zhuravlev2012-09-011-0/+33
* Add ban management routines to Lua APIMatthew I2012-08-121-0/+54
* Extend Lua API in order to implement chat commandsMatthew I2012-08-121-0/+26
* Allow digging of unknown nodesMatthew I2012-08-121-1/+9
* Handle max<min in LuaPseudoRandom::l_next()Perttu Ahola2012-07-271-0/+4
* Experimental-ish rollback functionalityPerttu Ahola2012-07-271-0/+53
* Improve inventory callbacks a bitPerttu Ahola2012-07-251-17/+29
* Remove special handling of creative modePerttu Ahola2012-07-251-15/+0
* Detached inventory callbacks and reworked node metadata callbacksPerttu Ahola2012-07-251-14/+396
* Detached inventoriesPerttu Ahola2012-07-241-0/+18
* Implement node timersdarkrose2012-07-231-13/+206
* minetest.register_on_player_receive_fields()Perttu Ahola2012-07-221-0/+34
* Add minetest.get_modnames() to Lua APIMatthew I2012-07-221-0/+55
* Fix typo in scriptapi.cpp in minetest.get_craft_recipe()Perttu Ahola2012-07-211-1/+1
* Check for table type when reading groups from Luadarkrose2012-07-211-0/+2
* Add minetest.get_craft_recipe()darkrose2012-07-211-0/+54
* Allow defining player's inventory form in LuaPerttu Ahola2012-07-191-0/+28
* Fix /builtin/misc.lua:47: attempt to call method 'is_player' (a nil value)Perttu Ahola2012-06-191-0/+1
* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-171-52/+88
* Properly and efficiently use split utility headersPerttu Ahola2012-06-171-1/+1
* Fix "Node placement prediction failed for (places __default) - Name not known"Perttu Ahola2012-06-161-2/+5
* Node texture animationPerttu Ahola2012-06-161-19/+77