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* Hax's version of Minetest Server 5.6.0Test_User2024-06-281-8/+35
* Deprecate loading a world with unresolved dependencies (#12541)rubenwardy2022-07-171-0/+5
* Animated particlespawners and more (#11545)Lexi Hale2022-07-131-8/+67
* Sounds: Various little improvements (#12486)SmallJoker2022-07-091-15/+21
* Enforce limits of settings that could cause buggy behaviour (#12450)SmallJoker2022-07-091-2/+2
* Allow to set maximum star opacity at daytime (#11663)Wuzzy2022-07-021-1/+2
* Re-order sound-related code (#12382)SmallJoker2022-06-201-66/+32
* No damage effects on hp_max change (#11846)Lars Müller2022-06-111-7/+7
* Optimize Server::sendMetadataChanged a bitsfan52022-05-291-19/+20
* Add API function to invoke player respawnsfan52022-05-291-2/+3
* Deprecate game.conf name, use title instead (#12030)rubenwardy2022-05-211-1/+2
* Use native packer to transfer globals into async env(s)sfan52022-05-101-1/+0
* Add more Prometheus metrics (#12274)sfan52022-05-091-13/+27
* Cache serialized mapblocks during sendingsfan52022-05-081-12/+32
* Make logging cost free when there is no output target (#12247)paradust72022-05-041-1/+1
* Async environment for mods to do concurrent tasks (#11131)sfan52022-05-021-0/+4
* Refactor some Lua API functions in preparation for async envsfan52022-05-021-5/+0
* Clean up some auth packet handling related codesfan52022-04-281-45/+14
* Disentangle map implementations (#12148)Jude Melton-Houghton2022-04-071-1/+1
* Add API to control shadow intensity from the game/mod (#11944)x20482022-03-261-0/+17
* Move the codebase to C++14sfan52022-02-261-3/+3
* Clean up ClientReady packet handlingsfan52022-02-171-9/+10
* Send HUD flags only if changedLars Müller2022-02-081-2/+5
* Clean up ClientInterface lockingJude Melton-Houghton2022-02-031-136/+119
* Add game name to server status stringsfan52022-01-281-0/+2
* Give the ASCII console splash a faceliftAlex2022-01-151-6/+6
* Improve situation around race condition with dynamic_add_media during client ...sfan52022-01-151-1/+15
* Don't call on_dieplayer callback two times (#11874)savilli2022-01-151-33/+18
* Use a database for mod storage (#11763)Jude Melton-Houghton2022-01-071-20/+120
* Socket-related cleanupssfan52021-12-291-2/+3
* Fix various code & correctness issues (#11815)sfan52021-12-051-7/+5
* Make /status message easier to readWuzzy2021-10-151-5/+5
* Readd TGA to the list of valid texture formats. (#11598)ROllerozxa2021-09-151-1/+1
* Clean up/improve some scriptapi error handling codesfan52021-09-101-3/+8
* Send to clients node metadata that changed to become empty (#11597)Jude Melton-Houghton2021-09-101-1/+1
* Dynamic_Add_Media v2 (#11550)sfan52021-09-091-57/+136
* Remove redundant on_dieplayer callssavilli2021-08-281-2/+1
* Remove unsupported formats from the media enumeratorhecks2021-07-291-3/+2
* Add bold, italic and monospace font styling for HUD text elements (#11478)sfan52021-07-271-5/+2
* Server: Ignore whitespace-only chat messagesSmallJoker2021-06-221-0/+3
* Translate builtin (#10693)Wuzzy2021-03-051-1/+3
* Send attachments instantly before set_pos (#10235)SmallJoker2021-02-121-0/+3
* Server: properly delete ServerMap on interrupted startupsSmallJoker2021-02-051-0/+3
* Encode high codepoints as surrogates to safely transport wchar_t over networksfan52021-02-021-1/+2
* Drop wide/narrow conversion functionssfan52021-02-021-38/+23
* Revise dynamic_add_media API to better accomodate future changessfan52021-02-011-5/+15
* Preserve immortal group for players when damage is disabledsfan52021-01-311-1/+1
* Cache client IP in RemoteClient so it can always be retrieved (#10887)sfan52021-01-311-23/+15
* Settings: Proper priority hierarchySmallJoker2021-01-291-0/+3
* Allow configuring block disk and net compression. Change default disk level.Lars2020-12-151-2/+2