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* Fix script error reporting a bitPerttu Ahola2011-12-021-3/+3
* Fix ActiveObject creation for fast player respawnsPerttu Ahola2011-12-021-9/+12
* Fix sending of player hp (was sent all the time)Perttu Ahola2011-12-021-28/+33
* Script-defined creative inventoryPerttu Ahola2011-12-021-3/+4
* Rename "build" privilege to "interact" (backwards-compatibly, of course)Perttu Ahola2011-12-021-4/+4
* Fix player double damagePerttu Ahola2011-12-021-0/+2
* Print out PROTOCOL_VERSIONs if server is incompatible with clientPerttu Ahola2011-12-021-1/+5
* Don't send objects or map data before definitions have been sentPerttu Ahola2011-12-021-2/+17
* Remove stuff made obsolete by making players more ActiveObject-like and raise...Perttu Ahola2011-12-011-178/+2
* Players are more like objects + related stuffPerttu Ahola2011-12-011-11/+20
* Player-is-SAO WIPPerttu Ahola2011-12-011-16/+29
* Fix processing of the default_password setting. It is now actually used as th...Kahrl2011-12-011-31/+42
* Reworked the inventory move handling code, hopefully fixed more problems than...Perttu Ahola2011-11-301-165/+255
* Proper player inventory and hp modification tracking and sending accordinglyPerttu Ahola2011-11-291-18/+41
* Better version match fail messages from serverPerttu Ahola2011-11-291-8/+16
* Handle items with m_count==0 sanely when placingPerttu Ahola2011-11-291-1/+1
* CraftItem rework and Lua interfaceKahrl2011-11-291-738/+719
* GenericNodeMetadata and an example furnacePerttu Ahola2011-11-291-9/+6
* Initial NodeMetaRef stuffPerttu Ahola2011-11-291-5/+3
* Replace old active block random node modifying things with actual ActiveBlock...Perttu Ahola2011-11-291-17/+9
* Add chat message callback and send functionsPerttu Ahola2011-11-291-0/+7
* Use log_deregister_thread in EmergeThreadPerttu Ahola2011-11-291-0/+2
* Fix mod dependency sortPerttu Ahola2011-11-291-2/+2
* Warn about unsatisfied dependenciesPerttu Ahola2011-11-291-0/+17
* Make blocks to be loaded from disk when the active block area reaches themPerttu Ahola2011-11-291-1/+10
* Sort mods by dependencies defined by modpath/depends.txt in each mod (not man...Perttu Ahola2011-11-291-5/+46
* Fix and tune player movement checks (make them very loose)Perttu Ahola2011-11-291-3/+4
* Add IDropAction and related stuffKahrl2011-11-291-7/+37
* Make map generator as much threaded as possible (not much benefit with curren...Perttu Ahola2011-11-291-99/+72
* Add on_generated hookPerttu Ahola2011-11-291-0/+5
* Improve player movement speed checkingPerttu Ahola2011-11-291-5/+24
* Player movement speed and node access distance checkingPerttu Ahola2011-11-291-8/+59
* on_newplayer and on_respawnplayer callbacksPerttu Ahola2011-11-291-13/+13
* Remove give_initial_stuffPerttu Ahola2011-11-291-4/+0
* Add node definitions in Lua and do not use content_mapnode_init anymore (exce...Kahrl2011-11-291-3/+0
* builtin.luaPerttu Ahola2011-11-291-1/+12
* Add object reference to Lua on_place/dig/punchnode parametersPerttu Ahola2011-11-291-3/+6
* Fix "warning: comparison between signed and unsigned integer expressions"Perttu Ahola2011-11-291-1/+1
* Make map generator more responsivePerttu Ahola2011-11-291-1/+5
* Store metadata as metadata name in node definitionPerttu Ahola2011-11-291-1/+1
* Set block modified flag when node metadata inventory is modifiedPerttu Ahola2011-11-291-8/+6
* Default to saving stuff more often to minimize lag caused by a single savePerttu Ahola2011-11-291-1/+1
* Add reason parameter to setModified and print it out to verbosestream when sa...Perttu Ahola2011-11-291-8/+3
* Improve LuaEntity velocity/acceleration handling (by kahrl); implement static...Perttu Ahola2011-11-291-0/+26
* Node place/dig Lua callbacksPerttu Ahola2011-11-291-2/+13
* Crafting definition in scriptsPerttu Ahola2011-11-291-6/+21
* Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...Perttu Ahola2011-11-291-21/+21
* Node definition namesPerttu Ahola2011-11-291-0/+4
* Cut down content transfer verbosityPerttu Ahola2011-11-291-9/+7
* Improve loading screen and protocolPerttu Ahola2011-11-291-32/+56