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* Send Position packet on event, don't check it at each AsyncRunStep.Loic Blot2015-03-041-26/+1
* ASyncRunStep doesn't need to lock when do setTimeOfDaySpeed.Loic Blot2015-03-041-15/+10
* Send Inventory packet on event, don't check it at each AsyncRunStep.Loic Blot2015-03-041-15/+4
* Remove unused m_wielded_item_not_sentLoic Blot2015-03-031-1/+0
* Send Breath packet on event, don't check it at each AsyncRunStepLoic Blot2015-03-031-11/+7
* Send Player HP when setHP (or a setHP caller) is called instead of looping an...Loic Blot2015-03-031-18/+8
* Fix some memory leaks on packet sending.Loic Blot2015-02-211-12/+7
* Move hex.h to util/Loic Blot2015-02-211-3/+3
* Move sha1.hpp and base64.hpp to util/Loic Blot2015-02-211-2/+2
* Fix unused (and so, broken) enable_rollback_recording. This option must be re...Loic Blot2015-02-181-7/+6
* [Patch 2/4] Network rework: packet writing, sending and cleanupsLoic Blot2015-02-161-2039/+237
* Replace getPlayer(playername) by getPlayer(peer_id) in some possible cases. o...Loic Blot2015-02-101-4/+2
* Network Layer 7 rework (Packet handling)Loic Blot2015-02-101-1237/+1365
* Give full breath after deathSmallJoker2015-02-051-0/+1
* Fix a crash (assert) when client set serial version < 24 in INITLoic Blot2015-01-271-1/+1
* Fix uninitialized variable Server::m_next_sound_idKahrl2015-01-241-1/+2
* Send real port to server listShadowNinja2015-01-231-2/+6
* Performance fixes.onkrot2015-01-131-1/+1
* NodeResolver: Perform callback immediately if node registration phase finishedkwolekr2015-01-041-0/+2
* Fix map parameter load orderkwolekr2014-12-301-2/+4
* Expose mapgen parameters on scripting initkwolekr2014-12-291-11/+5
* Fix -Wtype-limits warnings and remove disabling of -Wtype-limitsCraig Robbins2014-12-291-1/+1
* Redefine NodeResolver interface and replace with callback mechanismkwolekr2014-12-271-6/+6
* Use std::string::empty() instead of size() where applicableAnton2014-12-121-6/+6
* Fix typo in mapblock.hCraig Robbins2014-12-121-1/+1
* Add space between client names in status text (client)Muhammad Rifqi Priyo Susanto2014-12-071-1/+1
* Clean up rollbackShadowNinja2014-11-191-14/+2
* Remove most exceptions from getNode() (and variants)Craig Robbins2014-11-141-16/+13
* Serverlist: announce mg_name from map_meta.txt instead of minetest.confKahrl2014-11-101-0/+1
* Replace setting unlimited_player_transfer_distance with player_transfer_distanceSmallJoker2014-11-081-2/+9
* Split up mapgen.cppkwolekr2014-11-011-1/+1
* Add NodeResolver and clean up node name -> content ID resolution systemkwolekr2014-10-261-0/+3
* Recalculate normals for cached meshes.RealBadAngel2014-10-211-0/+5
* Make players check inventory modification properlyShadowNinja2014-10-011-2/+5
* Simplify player modification checksShadowNinja2014-10-011-2/+1
* Fix locking bugs and make inventory deserialization errors more specificShadowNinja2014-09-211-5/+10
* Fix to to too two timessapier2014-08-221-1/+1
* Add player name length checkssapier2014-08-221-6/+13
* Fix "ghost" blocks if block update is "on wire" while player digs nodessapier2014-08-221-7/+16
* Don't call a player event without having player to do a event forsapier2014-08-211-1/+6
* Fix error handling on inconsistent client ready messagesapier2014-07-161-2/+8
* Fix serverlist code style, const-correctness, and typesShadowNinja2014-06-301-8/+8
* Don't spam server console on player/playersao error but just drop the affecte...sapier2014-06-291-4/+6
* Add formspec api versioningsapier2014-06-291-2/+3
* Add prefixes to enum values and fix style issueskwolekr2014-06-281-19/+19
* Only keep players loaded while they're connectedShadowNinja2014-06-231-70/+33
* Fix uncought deserialization error on receiving datasapier2014-06-221-0/+5
* Fix server assert in case of invalid message from client, just kick that client.sapier2014-06-211-1/+7
* Small cleanup of hud add/remove codesapier2014-05-311-10/+11
* Add joining player to printed player listsapier2014-05-201-1/+1