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* Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from luasapier2013-01-021-0/+2
* ShaderSource and silly example shadersKahrl2012-12-021-0/+1
* Ranged support of protocol version on server sidePerttu Ahola2012-11-291-1/+1
* Add enable_rollback_recording setting, defaulting to falsePerttu Ahola2012-07-281-0/+1
* Experimental-ish rollback functionalityPerttu Ahola2012-07-271-0/+15
* Detached inventoriesPerttu Ahola2012-07-241-0/+13
* Add minetest.get_modnames() to Lua APIMatthew I2012-07-221-0/+1
* Allow defining player's inventory form in LuaPerttu Ahola2012-07-191-0/+2
* Optimize headersPerttu Ahola2012-06-171-1/+1
* Properly and efficiently use split utility headersPerttu Ahola2012-06-171-1/+4
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* WIP node metadata, node timersKahrl2012-06-031-1/+0
* Allow getting the path of builtin.lua using minetest.get_modpath("__builtin")Perttu Ahola2012-04-011-0/+1
* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-311-1/+3
* Reimplement authentication handler in Lua; now we have 1) infinite privilege ...Perttu Ahola2012-03-301-14/+3
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-291-32/+16
* Area-based MapEditEvent ignore and that put to use for on_generate tooPerttu Ahola2012-03-291-0/+7
* Add minetest.is_singleplayer()Perttu Ahola2012-03-281-0/+2
* Texture cache -> Media cache WIPPerttu Ahola2012-03-251-10/+9
* Lua API for playing soundsPerttu Ahola2012-03-241-0/+64
* Add event manager and use it to trigger soundsPerttu Ahola2012-03-241-0/+5
* celeron55's sound system initial frameworkPerttu Ahola2012-03-241-0/+1
* Rework directory structurePerttu Ahola2012-03-191-3/+0
* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-181-9/+0
* Fix and improve Server's privilege get/settersPerttu Ahola2012-03-151-23/+4
* Add "simple singleplayer mode"; Fix a number of GUI thingsPerttu Ahola2012-03-151-1/+5
* Proper handling of failing to bind server socketPerttu Ahola2012-03-111-0/+8
* command-line/world game selectionPerttu Ahola2012-03-111-11/+7
* Clean up log messages everywherePerttu Ahola2012-03-111-3/+18
* Initial directory structure reworkPerttu Ahola2012-03-101-7/+17
* Add minetest.get_worldpath() for getting location for custom dataPerttu Ahola2012-02-281-0/+2
* Players stay in environment even when dead, damage flash and fall damage fixesKahrl2012-02-051-1/+1
* Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO...Kahrl2012-01-221-1/+0
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-121-17/+11
* Texture cache on client (mostly made by sapier) (breaks network compatibility)Perttu Ahola2012-01-021-1/+29
* Add InvRef and InvStack (currently untested and unusable)Perttu Ahola2012-01-021-2/+3
* Add minetest.get_modpath(modname)Perttu Ahola2011-12-111-0/+6
* Move ServerRemotePlayer to a separate filePerttu Ahola2011-12-021-0/+1
* Don't send objects or map data before definitions have been sentPerttu Ahola2011-12-021-0/+3
* Remove stuff made obsolete by making players more ActiveObject-like and raise...Perttu Ahola2011-12-011-13/+0
* Player-is-SAO WIPPerttu Ahola2011-12-011-1/+1
* Fix processing of the default_password setting. It is now actually used as th...Kahrl2011-12-011-3/+6
* CraftItem rework and Lua interfaceKahrl2011-11-291-0/+8
* Make blocks to be loaded from disk when the active block area reaches themPerttu Ahola2011-11-291-1/+4
* Crafting definition in scriptsPerttu Ahola2011-11-291-0/+6
* Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...Perttu Ahola2011-11-291-1/+1
* Node definition namesPerttu Ahola2011-11-291-0/+1
* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-291-0/+1
* Node definitions transferPerttu Ahola2011-11-291-0/+2
* Sending of textures WIPPerttu Ahola2011-11-291-1/+9