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* Add minetest.swap_nodeNovatux2013-11-301-1/+2
* Masterserver updateproller2013-10-181-1/+1
* Weather: Clean up getHeat/getHumidity somewhatkwolekr2013-09-161-0/+1
* Make it compileSfan52013-09-091-0/+1
* Add dummy and LevelDB database backendsIlya Zhuravlev2013-09-091-0/+1
* Use player:set_hotbar_image() instead of hardcoded hotbar.pngPilzAdam2013-09-051-1/+3
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-93/+26
* Fix server getting completely choked up on even a little of DoSPerttu Ahola2013-08-041-2/+14
* Weather backward compatibilityproller2013-08-021-1/+1
* Add set_breath and get_breath to lua API.RealBadAngel2013-07-201-0/+2
* Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAMKahrl2013-05-261-0/+2
* Move scriptapi to separate folder (by sapier)sapier2013-05-251-7/+7
* Generalize hud_builtin_enable into hud_set_flagskwolekr2013-04-251-2/+3
* Added support to disable built-in HUD elementsDiego Martínez2013-04-241-0/+2
* Add option to not prepend "Server -!- " to messages sent with minetest.chat_s...ShadowNinja2013-04-231-1/+1
* Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modificationkwolekr2013-04-181-10/+10
* Lua HUDJonathon Anderson2013-04-181-0/+10
* Add Mapgen V7, reorganize biomeskwolekr2013-04-071-7/+1
* New damage system, add damageGroups to ToolCapabilities, bump protocol versionPilzAdam2013-03-291-1/+1
* Allow spawning particles from the server, from luaJeija2013-03-231-0/+69
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-111-13/+14
* Merge pull request #482 from proller/liquidkwolekr2013-02-251-0/+1
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| * new adjustable finite liquidproller2013-02-241-0/+1
* | Remove dead code, relocate some codekwolekr2013-02-251-92/+28
* | Add emerge.cpp, initial EmergeThread changeskwolekr2013-02-251-31/+8
* | Update Copyright YearsSfan52013-02-241-1/+1
* | Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
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* new auto masterserverproller2013-02-221-0/+2
* Improved Player PhysicsMirceaKitsune2013-02-141-0/+1
* Finish and clean up mapgen configurationkwolekr2013-01-211-0/+5
* Add initial Lua biomedef support, fixed biome selectionkwolekr2013-01-211-47/+51
* The new mapgen, noise functions, et al.kwolekr2013-01-211-0/+3
* Basic support for configuring which mods to load for each worldJürgen Doser2013-01-211-1/+1
* Fix buttons not working for Lua-triggered formspecssapier2013-01-071-2/+2
* Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from luasapier2013-01-021-0/+2
* ShaderSource and silly example shadersKahrl2012-12-021-0/+1
* Ranged support of protocol version on server sidePerttu Ahola2012-11-291-1/+1
* Add enable_rollback_recording setting, defaulting to falsePerttu Ahola2012-07-281-0/+1
* Experimental-ish rollback functionalityPerttu Ahola2012-07-271-0/+15
* Detached inventoriesPerttu Ahola2012-07-241-0/+13
* Add minetest.get_modnames() to Lua APIMatthew I2012-07-221-0/+1
* Allow defining player's inventory form in LuaPerttu Ahola2012-07-191-0/+2
* Optimize headersPerttu Ahola2012-06-171-1/+1
* Properly and efficiently use split utility headersPerttu Ahola2012-06-171-1/+4
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* WIP node metadata, node timersKahrl2012-06-031-1/+0
* Allow getting the path of builtin.lua using minetest.get_modpath("__builtin")Perttu Ahola2012-04-011-0/+1
* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-311-1/+3
* Reimplement authentication handler in Lua; now we have 1) infinite privilege ...Perttu Ahola2012-03-301-14/+3
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-291-32/+16