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* celeron55's sound system initial frameworkPerttu Ahola2012-03-241-0/+1
* Rework directory structurePerttu Ahola2012-03-191-3/+0
* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-181-9/+0
* Fix and improve Server's privilege get/settersPerttu Ahola2012-03-151-23/+4
* Add "simple singleplayer mode"; Fix a number of GUI thingsPerttu Ahola2012-03-151-1/+5
* Proper handling of failing to bind server socketPerttu Ahola2012-03-111-0/+8
* command-line/world game selectionPerttu Ahola2012-03-111-11/+7
* Clean up log messages everywherePerttu Ahola2012-03-111-3/+18
* Initial directory structure reworkPerttu Ahola2012-03-101-7/+17
* Add minetest.get_worldpath() for getting location for custom dataPerttu Ahola2012-02-281-0/+2
* Players stay in environment even when dead, damage flash and fall damage fixesKahrl2012-02-051-1/+1
* Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO...Kahrl2012-01-221-1/+0
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-121-17/+11
* Texture cache on client (mostly made by sapier) (breaks network compatibility)Perttu Ahola2012-01-021-1/+29
* Add InvRef and InvStack (currently untested and unusable)Perttu Ahola2012-01-021-2/+3
* Add minetest.get_modpath(modname)Perttu Ahola2011-12-111-0/+6
* Move ServerRemotePlayer to a separate filePerttu Ahola2011-12-021-0/+1
* Don't send objects or map data before definitions have been sentPerttu Ahola2011-12-021-0/+3
* Remove stuff made obsolete by making players more ActiveObject-like and raise...Perttu Ahola2011-12-011-13/+0
* Player-is-SAO WIPPerttu Ahola2011-12-011-1/+1
* Fix processing of the default_password setting. It is now actually used as th...Kahrl2011-12-011-3/+6
* CraftItem rework and Lua interfaceKahrl2011-11-291-0/+8
* Make blocks to be loaded from disk when the active block area reaches themPerttu Ahola2011-11-291-1/+4
* Crafting definition in scriptsPerttu Ahola2011-11-291-0/+6
* Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...Perttu Ahola2011-11-291-1/+1
* Node definition namesPerttu Ahola2011-11-291-0/+1
* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-291-0/+1
* Node definitions transferPerttu Ahola2011-11-291-0/+2
* Sending of textures WIPPerttu Ahola2011-11-291-1/+9
* Move tool definitions to scriptPerttu Ahola2011-11-291-0/+3
* Tool definition transfer to clientPerttu Ahola2011-11-291-0/+2
* GameDef compilesPerttu Ahola2011-11-291-6/+9
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-291-3/+13
* Scripting WIPPerttu Ahola2011-11-291-3/+12
* Improve Connection with threading and some kind of congestion controlPerttu Ahola2011-10-201-2/+2
* Add /clearobjectsPerttu Ahola2011-10-181-0/+1
* When granting or revoking privileges, notify the target player tooPerttu Ahola2011-10-161-0/+3
* Handle death and respawn betterPerttu Ahola2011-10-151-0/+5
* Header file tweaking; mainly for speedPerttu Ahola2011-10-121-6/+1
* Fixed/extended/modified ban stuff to be good for inclusionPerttu Ahola2011-08-121-4/+9
* added ipban supportConstantin Wenger2011-08-121-0/+21
* Notify other players of wielded item changeGiuseppe Bilotta2011-08-111-0/+4
* fix to the formerPerttu Ahola2011-07-301-0/+3
* Server configuration is now written when "/#setting whatever = whatever" is i...Perttu Ahola2011-07-301-1/+12
* map unloading is now a whole lot betterPerttu Ahola2011-06-271-0/+1
* moved map generator to separate source filesPerttu Ahola2011-06-251-4/+0
* Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks whil...Perttu Ahola2011-05-311-1/+3
* Reduced the CPU usage of the sent block selector algorithmPerttu Ahola2011-05-311-0/+11
* hopefully fixed the privilege problemsPerttu Ahola2011-05-291-0/+24
* player passwords and privileges in world/auth.txtPerttu Ahola2011-05-291-1/+6