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* Fix a little regression on SendActiveObjectMessages which send all TOCLIENT_A...Loic Blot2015-03-171-1/+1
* Move TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD and TOCLIENT_ACTIVE_OBJECT_MESSAGES to...Loic Blot2015-03-161-0/+2
* Prepare Protocol v25 init & authentication.Loic Blot2015-03-131-3/+7
* Rename some packet and handlers to <packet>_Legacy name for compat layer betw...Loic Blot2015-03-131-2/+2
* Server.cpp Use std::list instead of std::vector for playSound, fillMediaCache...Loic Blot2015-03-051-1/+1
* Server::AsyncRunStep: buffered_messages now uses std::vector instead of std::...Loic Blot2015-03-051-2/+2
* Performance improvement: Use std::list instead of std::vector for request_med...Loic Blot2015-03-051-4/+1
* Remove Queue class which uses std::list and use native std::queueLoic Blot2015-03-051-2/+2
* We always know playerSAO when calling SendInventory. Using it instead of sear...Loic Blot2015-03-041-1/+1
* Send Position packet on event, don't check it at each AsyncRunStep.Loic Blot2015-03-041-3/+1
* Send Inventory packet on event, don't check it at each AsyncRunStep.Loic Blot2015-03-041-3/+5
* Send Breath packet on event, don't check it at each AsyncRunStepLoic Blot2015-03-031-1/+3
* Send Player HP when setHP (or a setHP caller) is called instead of looping an...Loic Blot2015-03-031-0/+1
* [Patch 2/4] Network rework: packet writing, sending and cleanupsLoic Blot2015-02-161-25/+27
* Network Layer 7 rework (Packet handling)Loic Blot2015-02-101-4/+34
* Send real port to server listShadowNinja2015-01-231-0/+3
* Fix struct vs. class in forward declarationsKahrl2014-12-081-1/+1
* Clean up rollbackShadowNinja2014-11-191-7/+4
* Recalculate normals for cached meshes.RealBadAngel2014-10-211-1/+2
* Add prefixes to enum values and fix style issueskwolekr2014-06-281-2/+2
* Use integers instead of float valuesBlockMen2014-04-121-2/+2
* Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen2014-04-121-0/+2
* Add third person viewBlockMen2014-04-121-0/+3
* Infer ipv6_server from bind_address; fix client connect to IN(6)ADDR_ANYKahrl2014-04-101-1/+2
* Cleanup client init states by bumping protocol versionsapier2014-04-081-0/+5
* Pass arguments by referenceSelat2014-03-121-5/+5
* Remove "Server -!- " prefix from player messagesShadowNinja2014-02-271-1/+1
* Add the option to bind to a specific addressShadowNinja2014-02-051-1/+1
* Add minetest.kick_player(name, reason)sapier2014-02-031-1/+2
* Add player:override_day_night_ratio() for arbitrarily controlling sunlight br...Perttu Ahola2014-02-011-0/+4
* Add player:set_sky() with simple skybox supportPerttu Ahola2014-02-011-1/+6
* Add propper client initializationsapier2014-01-311-259/+51
* Allow vertical axis particle rotation constraintkhonkhortisan2014-01-131-8/+8
* Fixed minetest reliable udp implementation (compatible to old clients)sapier2014-01-101-1/+1
* Send long announce as POST, show OS in useragentproller2014-01-071-0/+2
* Handle LuaErrors in Lua -> C++ calls on LuaJITShadowNinja2013-12-181-17/+0
* Rewrite client media download and support hash-based remote downloadKahrl2013-12-131-10/+1
* Add minetest.swap_nodeNovatux2013-11-301-1/+2
* Masterserver updateproller2013-10-181-1/+1
* Weather: Clean up getHeat/getHumidity somewhatkwolekr2013-09-161-0/+1
* Make it compileSfan52013-09-091-0/+1
* Add dummy and LevelDB database backendsIlya Zhuravlev2013-09-091-0/+1
* Use player:set_hotbar_image() instead of hardcoded hotbar.pngPilzAdam2013-09-051-1/+3
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-93/+26
* Fix server getting completely choked up on even a little of DoSPerttu Ahola2013-08-041-2/+14
* Weather backward compatibilityproller2013-08-021-1/+1
* Add set_breath and get_breath to lua API.RealBadAngel2013-07-201-0/+2
* Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAMKahrl2013-05-261-0/+2
* Move scriptapi to separate folder (by sapier)sapier2013-05-251-7/+7
* Generalize hud_builtin_enable into hud_set_flagskwolekr2013-04-251-2/+3