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path: root/src/server/player_sao.cpp (follow)
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* Move f1000 sanitizing to the places that still use this typesfan52022-07-141-6/+0
* No damage effects on hp_max change (#11846)Lars Müller2022-06-111-1/+1
* Sanitize player position and speed server-side (#12396)sfan52022-06-071-3/+9
* Don't call on_dieplayer callback two times (#11874)savilli2022-01-151-20/+17
* Fix number of tool uses being off by 1..32767 (#11110)Wuzzy2021-10-311-3/+4
* Fix player HP desync between client and serversavilli2021-10-121-2/+3
* Remove redundant on_dieplayer callssavilli2021-08-281-2/+2
* Server-side authority for attached players (#10952)SmallJoker2021-02-151-26/+6
* Removed some obsolete code (#10562)Zughy2021-01-211-1/+1
* Implement on_rightclickplayer callback (#10775)JDiaz2021-01-111-0/+5
* Add on_deactivate callback for luaentities (#10723)hecks2021-01-021-1/+1
* PlayerSAO: Run on_player_hpchange raw change values (#10478)SmallJoker2020-11-121-6/+11
* Decouple entity minimap markers from nametags replacing with show_on_minimap ...sfan52020-10-191-0/+1
* Add First Person Attachments (#10360)Jordan Snelling2020-10-041-4/+5
* (se)SerializeString: Include max length in the nameSmallJoker2020-10-011-8/+8
* Patch fast/teleport vulnerability when attached to an entity (#10340)Elias Fleckenstein2020-09-261-1/+24
* Move shared parameters sending to UnitSAO (#9968)SmallJoker2020-06-041-41/+16
* Clean up CAO nametag handling and remove deprecated AO_CMDsfan52020-05-291-3/+1
* Value copy / allocation optimizations mostly in server, SAO and serialize codesfan52020-05-271-5/+2
* Server: Improve some log messages (#9820)sfan52020-05-051-3/+3
* Move PlayerSAO to dedicated filesLoic Blot2020-04-111-0/+695