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* Refactor ModConfigurationrubenwardy2022-07-142-19/+35
* Move f1000 sanitizing to the places that still use this typesfan52022-07-142-7/+1
* on_deactivate: distinguish removal and unloading (#11931)Lars Müller2022-06-112-5/+5
* No damage effects on hp_max change (#11846)Lars Müller2022-06-112-1/+3
* Sanitize player position and speed server-side (#12396)sfan52022-06-072-4/+10
* Handle lua entity HP changes correctly (like punches)sfan52022-05-292-10/+21
* Fix compiler warningsShadowNinja2022-04-081-24/+24
* Use virtual paths to specify exact mod to enable (#11784)rubenwardy2022-01-301-2/+4
* Don't call on_dieplayer callback two times (#11874)savilli2022-01-152-22/+19
* Inventory: Add ServerEnv checks for calls during script initSmallJoker2022-01-041-11/+17
* Fix get_bone_position() on unset bones modifying their positionsfan52021-12-061-2/+5
* Fix number of tool uses being off by 1..32767 (#11110)Wuzzy2021-10-315-13/+18
* Add no_texture.png as fallback for unspecified texturesWuzzy2021-10-201-0/+5
* Fix player HP desync between client and serversavilli2021-10-122-3/+8
* Remove redundant on_dieplayer callssavilli2021-08-281-2/+2
* Mods: Combine mod loading checks and deprection logging (#11503)SmallJoker2021-07-311-6/+2
* Script API: Fix segfault in remove_detached_inventorySmallJoker2021-07-101-2/+2
* UnitSAO: Prevent circular attachmentsSmallJoker2021-05-291-0/+13
* Attachments: Avoid data loss caused by set_attach() in callbacks (#11181)SmallJoker2021-04-131-3/+8
* Protect per-player detached inventory actionsSmallJoker2021-03-072-0/+13
* Allow overwriting media files of dependencies (#10752)DS2021-02-232-1/+10
* Server-side authority for attached players (#10952)SmallJoker2021-02-152-33/+9
* Send attachments instantly before set_pos (#10235)SmallJoker2021-02-121-0/+3
* Remove dead code (#10845)rubenwardy2021-01-222-4/+0
* Removed some obsolete code (#10562)Zughy2021-01-211-1/+1
* Implement on_rightclickplayer callback (#10775)JDiaz2021-01-112-1/+6
* Add on_deactivate callback for luaentities (#10723)hecks2021-01-025-22/+64
* Add minetest.get_objects_in_area (#10668)Elias Fleckenstein2020-12-292-0/+18
* PlayerSAO: Run on_player_hpchange raw change values (#10478)SmallJoker2020-11-121-6/+11
* Implement unloading of static_save=false objects according to existing docs (...sfan52020-10-193-0/+11
* Decouple entity minimap markers from nametags replacing with show_on_minimap ...sfan52020-10-191-0/+1
* Add First Person Attachments (#10360)Jordan Snelling2020-10-044-15/+20
* (se)SerializeString: Include max length in the nameSmallJoker2020-10-014-26/+26
* Patch fast/teleport vulnerability when attached to an entity (#10340)Elias Fleckenstein2020-09-261-1/+24
* Load media from subfolders (#9065)DS2020-08-201-5/+5
* Move shared parameters sending to UnitSAO (#9968)SmallJoker2020-06-045-115/+109
* Clean up CAO nametag handling and remove deprecated AO_CMDsfan52020-05-292-15/+2
* Value copy / allocation optimizations mostly in server, SAO and serialize codesfan52020-05-274-17/+9
* Server class code cleanups (#9769)Loïc Blot2020-05-073-0/+253
* Server: Improve some log messages (#9820)sfan52020-05-051-3/+3
* Add MetricsBackend with prometheus counter supportLoic Blot2020-04-292-0/+4
* Expose collision information to LuaEntity on_stepsfan52020-04-271-3/+5
* Optimize get_objects_inside_radius calls (#9671)Loïc Blot2020-04-162-6/+9
* Drop content_sao.{cpp,h}Loic Blot2020-04-116-97/+704
* Move PlayerSAO to dedicated filesLoic Blot2020-04-114-4/+1021
* pass clang-formatLoic Blot2020-04-112-35/+38
* Move serveractiveobject & unitsaoLoic Blot2020-04-116-1/+813
* Overall improvements to log messages (#9598)sfan52020-04-081-6/+3
* Better F6 profiler (#8750)SmallJoker2019-08-131-2/+1
* Optimize getting active objects a bit. #8674Lars Hofhansl2019-07-161-1/+2