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* Minor code improvements around active block keepingsfan52022-05-291-0/+6
* Immediately activate blocks when a player joinssfan52022-05-291-1/+2
* Add more Prometheus metrics (#12274)sfan52022-05-091-5/+13
* Add min_y and max_y checks for Active Block Modifiers (ABM) (#11333)sfence2021-06-201-0/+4
* Add core.compare_block_status function (#11247)SmallJoker2021-05-301-1/+10
* Remove dead code (#10845)rubenwardy2021-01-221-9/+1
* Add minetest.get_objects_in_area (#10668)Elias Fleckenstein2020-12-291-0/+7
* Add minetest.get_artificial_light and minetest.get_natural_light (#5680)HybridDog2020-10-061-0/+3
* Revert "Verify database connection on interval (#9665)"rubenwardy2020-07-071-1/+0
* Value copy / allocation optimizations mostly in server, SAO and serialize codesfan52020-05-271-2/+2
* Fix Server triggering wrong errors if environment init failssfan52020-05-071-0/+2
* Optimize get_objects_inside_radius calls (#9671)Loïc Blot2020-04-161-2/+3
* Verify database connection on interval (#9665)Loïc Blot2020-04-151-0/+1
* Drop content_sao.{cpp,h}Loic Blot2020-04-111-0/+2
* scriptapi: Sort out ServerEnvironment / Environment distinction properlysfan52020-04-111-10/+0
* Move core.get_connected_players() implementation to C++sfan52020-02-231-0/+1
* Improve ABM time budget handling. #8645Lars Hofhansl2019-07-071-1/+4
* Force player save before kicking on player shutdown (#8157)Loïc Blot2019-02-031-1/+1
* Add an activeobject manager to hold active objects (#7939)Loïc Blot2018-12-131-17/+11
* Replace auth.txt with SQLite auth database (#7279)Ben Deutsch2018-08-051-0/+8
* Revert 6587 - Optimize entity-entity collision (#7539)lhofhansl2018-07-081-2/+14
* Optimize entity-entity collision (#6587)Vitaliy2018-04-031-14/+2
* ServerEnvironment::loadDefaultMeta: Loading default meta is only possible for...Loic Blot2018-03-161-3/+5
* VoxelArea: add_{x,y,z,p} must be staticLoic Blot2018-03-091-2/+2
* ServerEnvironment & StaticObject cleanupsLoic Blot2018-03-091-0/+13
* Revert "Add an active object step time budget #6721"Lars Hofhansl2018-01-121-4/+1
* Line_of_sight: Improve using VoxelLineIteratorDániel Juhász2017-12-261-2/+9
* Add an active object step time budget #6721Lars Hofhansl2017-12-061-1/+4
* Optionally extend the active object in a players camera direction.Lars Hofhansl2017-12-031-2/+4
* Add session_t typedef + remove unused functions (#6470)Loïc Blot2017-09-271-2/+2
* ServerEnv: Clean up object lifecycle handling (#6414)sfan52017-09-151-1/+10
* Make INodeDefManager::getIds return a vector, not a setKahrl2017-09-121-2/+2
* Server: Calculate maximal total block sends dynamically (#6393)SmallJoker2017-09-091-0/+1
* Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282)Loïc Blot2017-08-191-4/+5
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-181-2/+4
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-171-4/+1
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-161-0/+1
* LBM content mapping map doesn't need to be ordered, use std::unordered_mapLoic Blot2017-07-181-2/+2
* Expose getPointedThing to LuaDániel Juhász2017-07-071-0/+5
* Cpp11 patchset 11: continue working on constructor style migration (#6004)Loïc Blot2017-06-181-15/+12
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-041-4/+4
* Enhance ABM performance a little bit by removing two std::set copy (#5815)Loïc Blot2017-05-251-3/+2
* Player data to Database (#5475)Loïc Blot2017-04-231-1/+12
* [CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)Loïc Blot2017-03-171-1/+1
* [CSM] Client side moddingLoic Blot2017-03-131-4/+4
* Cleanup some header inclusions to improve compilation timesLoic Blot2017-01-111-0/+3
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-091-5/+7
* Move ServerEnvironment to dedicated cpp/header filesLoic Blot2017-01-081-0/+423