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* Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282)Loïc Blot2017-08-191-4/+0
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-181-0/+1
* Cpp11 initializers: last src root changeset (#6022)Loïc Blot2017-06-211-6/+1
* Attached particle spawnersraymoo2016-10-131-1/+0
* Use warningstream for log messages with WARNINGShadowNinja2015-10-141-1/+1
* Send Inventory packet on event, don't check it at each AsyncRunStep.Loic Blot2015-03-041-7/+2
* Ignore old entities from 0.3.Novatux2015-02-171-0/+5
* SAO: re-add old ActiveObjectTypes for a future migration layerLoic Blot2015-02-171-3/+2
* Fix issue #1275 - one more missing check.RealBadAngel2014-06-181-1/+1
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-111-6/+6
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* Properly and efficiently use split utility headersPerttu Ahola2012-06-171-0/+6
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* Digging time groups WIPPerttu Ahola2012-03-101-1/+0
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-121-4/+25
* Players are more like objects + related stuffPerttu Ahola2011-12-011-0/+6
* Add ServerActiveObject::removingFromEnvironment()Perttu Ahola2011-12-011-4/+0
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-291-2/+1
* Scripting WIPPerttu Ahola2011-11-291-3/+8
* Attempt to fix a problem with the factory mappings of objects residing in dif...Perttu Ahola2011-07-161-2/+0
* reorganized a lot of stuff and modified mapgen and objects slightly while doi...Perttu Ahola2011-06-261-598/+0
* Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola2011-05-221-0/+1
* updated menu a bit, and some other small fixesPerttu Ahola2011-04-241-1/+1
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-211-0/+215
* fixed problem with vc++ build crashing at startupPerttu Ahola2011-04-111-3/+0
* fixed the object update interval thingyPerttu Ahola2011-04-101-2/+2
* better support for old mapsPerttu Ahola2011-04-101-0/+15
* a commit before starting to reorganize the map loading/generation logicPerttu Ahola2011-04-101-2/+2
* new-style rats are now generated in the mapPerttu Ahola2011-04-101-2/+5
* implemented rats in new system to verify that it worksPerttu Ahola2011-04-101-4/+190
* items now fall by gravity... also some other random updatingPerttu Ahola2011-04-101-13/+61
* new object systemPerttu Ahola2011-04-101-0/+91
* Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola2011-04-081-0/+31
* Removed lua stuffPerttu Ahola2011-04-031-722/+0
* updated scripting api a bitPerttu Ahola2011-02-231-88/+132
* mainly work on object scripting apiPerttu Ahola2011-02-231-71/+251
* some tidyingPerttu Ahola2011-02-211-1/+82
* preliminary lua scripting framework for objectsPerttu Ahola2011-02-211-4/+429
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-211-0/+75