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Server-optimized Minetest 5.6.0
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serverobject.h
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Author
Age
Files
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*
Fix invisible player when the attached entity is removed
TeTpaAka
2015-07-18
1
-0
/
+6
*
Fix some issues with animations, and allow non-looped animations to be defined
MirceaKitsune
2015-06-22
1
-2
/
+2
*
Fix typo in variable name
Kahrl
2015-05-28
1
-1
/
+1
*
Add some missing getter functions to the lua API
TeTpaAka
2015-05-28
1
-0
/
+8
*
Consistent const string params
est31
2015-05-27
1
-2
/
+2
*
Remove Queue class which uses std::list and use native std::queue
Loic Blot
2015-03-05
1
-1
/
+1
*
SAO: re-add old ActiveObjectTypes for a future migration layer
Loic Blot
2015-02-17
1
-1
/
+1
*
SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObje...
Loic Blot
2015-02-17
1
-1
/
+1
*
Replace setting unlimited_player_transfer_distance with player_transfer_distance
SmallJoker
2014-11-08
1
-3
/
+0
*
Remove remenants of mob code
Pavel Puchkin
2014-10-23
1
-2
/
+0
*
Allow modifying movement speed, jump height and gravity per-player via the Lu...
MirceaKitsune
2013-04-05
1
-0
/
+2
*
Migrate to STL containers/algorithms.
Ilya Zhuravlev
2013-03-11
1
-1
/
+1
*
Update Copyright Years
Sfan5
2013-02-24
1
-1
/
+1
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
1
-1
/
+1
*
Full protocol 13 compatibility on server side
Perttu Ahola
2012-11-29
1
-1
/
+1
*
A bunch of fixes
MirceaKitsune
2012-11-25
1
-2
/
+2
*
Update attachments at the ending of the addToScene function for parents. And ...
MirceaKitsune
2012-11-25
1
-1
/
+1
*
Framework for the attachment system, new object property which allows changin...
MirceaKitsune
2012-11-25
1
-0
/
+2
*
Get the new animation framework properly working
MirceaKitsune
2012-11-25
1
-0
/
+4
*
Add dtime_s to entity activation
Perttu Ahola
2012-09-09
1
-1
/
+1
*
Optimize headers
Perttu Ahola
2012-06-17
1
-1
/
+1
*
Properly and efficiently use split utility headers
Perttu Ahola
2012-06-17
1
-3
/
+2
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
1
-4
/
+4
*
ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on player...
Perttu Ahola
2012-03-30
1
-0
/
+5
*
Add GenericCAO and player armor groups, but don't use them yet
Perttu Ahola
2012-03-29
1
-0
/
+7
*
added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
Kahrl
2012-03-29
1
-1
/
+1
*
Entity damage system WIP; Remove C++ mobs
Perttu Ahola
2012-03-10
1
-4
/
+6
*
Fix some warnings on some compilers
Giuseppe Bilotta
2012-02-02
1
-1
/
+1
*
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2012-01-12
1
-9
/
+18
*
Make players be again visible from a long distance
Perttu Ahola
2011-12-02
1
-0
/
+3
*
Players are more like objects + related stuff
Perttu Ahola
2011-12-01
1
-11
/
+13
*
Player-is-SAO WIP
Perttu Ahola
2011-12-01
1
-4
/
+14
*
Add ServerActiveObject::removingFromEnvironment()
Perttu Ahola
2011-12-01
1
-2
/
+9
*
CraftItem rework and Lua interface
Kahrl
2011-11-29
1
-0
/
+2
*
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
1
-1
/
+2
*
Scripting WIP: dynamic object stuff
Perttu Ahola
2011-11-29
1
-18
/
+19
*
ServerRemotePlayer implements ServerActiveObject
Perttu Ahola
2011-11-29
1
-3
/
+4
*
Scripting WIP
Perttu Ahola
2011-11-29
1
-0
/
+3
*
Scripting WIP
Perttu Ahola
2011-11-29
1
-2
/
+5
*
Scripting WIP
Perttu Ahola
2011-11-29
1
-7
/
+10
*
Scripting WIP
Perttu Ahola
2011-11-29
1
-2
/
+4
*
Add peaceful / not peaceful distinction in mobs and the only_peaceful_mobs se...
Perttu Ahola
2011-10-16
1
-0
/
+2
*
Improve mobv2
Perttu Ahola
2011-10-15
1
-1
/
+2
*
Rats are now eatable. Also made their selection box move smoothly.
Perttu Ahola
2011-07-30
1
-0
/
+5
*
reorganized a lot of stuff and modified mapgen and objects slightly while doi...
Perttu Ahola
2011-06-26
1
-94
/
+8
*
Preliminary "active block" stuff + set up test code to grow grass.
Perttu Ahola
2011-05-22
1
-1
/
+16
*
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
Perttu Ahola
2011-04-21
1
-0
/
+34
*
better support for old maps
Perttu Ahola
2011-04-10
1
-32
/
+3
*
new-style rats are now generated in the map
Perttu Ahola
2011-04-10
1
-1
/
+5
*
implemented rats in new system to verify that it works
Perttu Ahola
2011-04-10
1
-3
/
+76
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