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* Full protocol 13 compatibility on server sidePerttu Ahola2012-11-291-1/+1
* A bunch of fixesMirceaKitsune2012-11-251-2/+2
* Update attachments at the ending of the addToScene function for parents. And ...MirceaKitsune2012-11-251-1/+1
* Framework for the attachment system, new object property which allows changin...MirceaKitsune2012-11-251-0/+2
* Get the new animation framework properly workingMirceaKitsune2012-11-251-0/+4
* Add dtime_s to entity activationPerttu Ahola2012-09-091-1/+1
* Optimize headersPerttu Ahola2012-06-171-1/+1
* Properly and efficiently use split utility headersPerttu Ahola2012-06-171-3/+2
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on player...Perttu Ahola2012-03-301-0/+5
* Add GenericCAO and player armor groups, but don't use them yetPerttu Ahola2012-03-291-0/+7
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-291-1/+1
* Entity damage system WIP; Remove C++ mobsPerttu Ahola2012-03-101-4/+6
* Fix some warnings on some compilersGiuseppe Bilotta2012-02-021-1/+1
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-121-9/+18
* Make players be again visible from a long distancePerttu Ahola2011-12-021-0/+3
* Players are more like objects + related stuffPerttu Ahola2011-12-011-11/+13
* Player-is-SAO WIPPerttu Ahola2011-12-011-4/+14
* Add ServerActiveObject::removingFromEnvironment()Perttu Ahola2011-12-011-2/+9
* CraftItem rework and Lua interfaceKahrl2011-11-291-0/+2
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-291-1/+2
* Scripting WIP: dynamic object stuffPerttu Ahola2011-11-291-18/+19
* ServerRemotePlayer implements ServerActiveObjectPerttu Ahola2011-11-291-3/+4
* Scripting WIPPerttu Ahola2011-11-291-0/+3
* Scripting WIPPerttu Ahola2011-11-291-2/+5
* Scripting WIPPerttu Ahola2011-11-291-7/+10
* Scripting WIPPerttu Ahola2011-11-291-2/+4
* Add peaceful / not peaceful distinction in mobs and the only_peaceful_mobs se...Perttu Ahola2011-10-161-0/+2
* Improve mobv2Perttu Ahola2011-10-151-1/+2
* Rats are now eatable. Also made their selection box move smoothly.Perttu Ahola2011-07-301-0/+5
* reorganized a lot of stuff and modified mapgen and objects slightly while doi...Perttu Ahola2011-06-261-94/+8
* Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola2011-05-221-1/+16
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-211-0/+34
* better support for old mapsPerttu Ahola2011-04-101-32/+3
* new-style rats are now generated in the mapPerttu Ahola2011-04-101-1/+5
* implemented rats in new system to verify that it worksPerttu Ahola2011-04-101-3/+76
* items now fall by gravity... also some other random updatingPerttu Ahola2011-04-101-2/+5
* new object systemPerttu Ahola2011-04-101-25/+45
* Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola2011-04-081-4/+21
* Removed lua stuffPerttu Ahola2011-04-031-38/+0
* mainly work on object scripting apiPerttu Ahola2011-02-231-2/+2
* preliminary lua scripting framework for objectsPerttu Ahola2011-02-211-3/+71
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-211-0/+87