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Server-optimized Minetest 5.6.0
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serverobject.h
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Author
Age
Files
Lines
*
Punchwear (improved) (#8959)
sfan5
2019-09-22
1
-4
/
+4
*
Wieldhand: Specify which ItemStack to use (#8961)
SmallJoker
2019-09-21
1
-1
/
+2
*
Unify wield item handling (#8677)
SmallJoker
2019-08-07
1
-4
/
+2
*
Correct ServerActiveObject's virtual getArmorGroups() to be const.
Beha
2019-08-01
1
-1
/
+1
*
ContentCAO: Fix broken attachments on join (#8701)
SmallJoker
2019-07-29
1
-11
/
+1
*
Consistent HP and damage types (#8167)
SmallJoker
2019-02-10
1
-2
/
+2
*
Fix C++11 violation that broke clang on Debian Stretch
Pedro Gimeno
2018-12-16
1
-2
/
+2
*
Prevent objects from colliding with own child attachments (#7610)
SmallJoker
2018-08-05
1
-0
/
+1
*
Allow damage for attached objects, add attach/detach callbacks (#6786)
SmallJoker
2018-04-30
1
-0
/
+5
*
Add reasons to on_dieplayer and on_hpchange
Andrew Ward
2018-03-28
1
-1
/
+2
*
ServerEnv: Clean up object lifecycle handling (#6414)
sfan5
2017-09-15
1
-10
/
+14
*
Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)
sapier
2017-09-01
1
-0
/
+2
*
Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282)
Loïc Blot
2017-08-19
1
-1
/
+1
*
C++ modernize: Pragma once (#6264)
Loïc Blot
2017-08-17
1
-5
/
+1
*
ServerEnvironment::step: modernize loops
Loic Blot
2017-08-11
1
-1
/
+1
*
Cpp11 initializers: last src root changeset (#6022)
Loïc Blot
2017-06-21
1
-5
/
+5
*
C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)
Loïc Blot
2017-06-04
1
-3
/
+4
*
Revert "Detach the player from entities on death." (#5087)
Loïc Blot
2017-01-21
1
-2
/
+0
*
Detach the player from entities on death. (#5077)
red-001
2017-01-21
1
-0
/
+2
*
Fix missing const in ServerActiveObject::getStaticData
Loic Blot
2017-01-14
1
-1
/
+1
*
Optimize SAO getStaticData by using std::string pointer instead of return copy
Loic Blot
2017-01-13
1
-2
/
+2
*
Performance fix + SAO factorization
Rogier
2017-01-11
1
-4
/
+4
*
PlayerSAO/LocalPlayer refactor: (#4612)
Ner'zhul
2016-10-30
1
-1
/
+1
*
Attached particle spawners
raymoo
2016-10-13
1
-0
/
+10
*
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)
Loic Blot
2016-10-08
1
-13
/
+12
*
Prevent attached models from disappearing during parent reload (#4128)
Foghrye4
2016-10-08
1
-2
/
+2
*
Fix invisible player when the attached entity is removed
TeTpaAka
2015-07-18
1
-0
/
+6
*
Fix some issues with animations, and allow non-looped animations to be defined
MirceaKitsune
2015-06-22
1
-2
/
+2
*
Fix typo in variable name
Kahrl
2015-05-28
1
-1
/
+1
*
Add some missing getter functions to the lua API
TeTpaAka
2015-05-28
1
-0
/
+8
*
Consistent const string params
est31
2015-05-27
1
-2
/
+2
*
Remove Queue class which uses std::list and use native std::queue
Loic Blot
2015-03-05
1
-1
/
+1
*
SAO: re-add old ActiveObjectTypes for a future migration layer
Loic Blot
2015-02-17
1
-1
/
+1
*
SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObje...
Loic Blot
2015-02-17
1
-1
/
+1
*
Replace setting unlimited_player_transfer_distance with player_transfer_distance
SmallJoker
2014-11-08
1
-3
/
+0
*
Remove remenants of mob code
Pavel Puchkin
2014-10-23
1
-2
/
+0
*
Allow modifying movement speed, jump height and gravity per-player via the Lu...
MirceaKitsune
2013-04-05
1
-0
/
+2
*
Migrate to STL containers/algorithms.
Ilya Zhuravlev
2013-03-11
1
-1
/
+1
*
Update Copyright Years
Sfan5
2013-02-24
1
-1
/
+1
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
1
-1
/
+1
*
Full protocol 13 compatibility on server side
Perttu Ahola
2012-11-29
1
-1
/
+1
*
A bunch of fixes
MirceaKitsune
2012-11-25
1
-2
/
+2
*
Update attachments at the ending of the addToScene function for parents. And ...
MirceaKitsune
2012-11-25
1
-1
/
+1
*
Framework for the attachment system, new object property which allows changin...
MirceaKitsune
2012-11-25
1
-0
/
+2
*
Get the new animation framework properly working
MirceaKitsune
2012-11-25
1
-0
/
+4
*
Add dtime_s to entity activation
Perttu Ahola
2012-09-09
1
-1
/
+1
*
Optimize headers
Perttu Ahola
2012-06-17
1
-1
/
+1
*
Properly and efficiently use split utility headers
Perttu Ahola
2012-06-17
1
-3
/
+2
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
1
-4
/
+4
*
ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on player...
Perttu Ahola
2012-03-30
1
-0
/
+5
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