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* Punchwear (improved) (#8959)sfan52019-09-221-4/+4
* Wieldhand: Specify which ItemStack to use (#8961)SmallJoker2019-09-211-1/+2
* Unify wield item handling (#8677)SmallJoker2019-08-071-4/+2
* Correct ServerActiveObject's virtual getArmorGroups() to be const.Beha2019-08-011-1/+1
* ContentCAO: Fix broken attachments on join (#8701)SmallJoker2019-07-291-11/+1
* Consistent HP and damage types (#8167)SmallJoker2019-02-101-2/+2
* Fix C++11 violation that broke clang on Debian StretchPedro Gimeno2018-12-161-2/+2
* Prevent objects from colliding with own child attachments (#7610)SmallJoker2018-08-051-0/+1
* Allow damage for attached objects, add attach/detach callbacks (#6786)SmallJoker2018-04-301-0/+5
* Add reasons to on_dieplayer and on_hpchangeAndrew Ward2018-03-281-1/+2
* ServerEnv: Clean up object lifecycle handling (#6414)sfan52017-09-151-10/+14
* Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)sapier2017-09-011-0/+2
* Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282)Loïc Blot2017-08-191-1/+1
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-171-5/+1
* ServerEnvironment::step: modernize loopsLoic Blot2017-08-111-1/+1
* Cpp11 initializers: last src root changeset (#6022)Loïc Blot2017-06-211-5/+5
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-041-3/+4
* Revert "Detach the player from entities on death." (#5087)Loïc Blot2017-01-211-2/+0
* Detach the player from entities on death. (#5077)red-0012017-01-211-0/+2
* Fix missing const in ServerActiveObject::getStaticDataLoic Blot2017-01-141-1/+1
* Optimize SAO getStaticData by using std::string pointer instead of return copyLoic Blot2017-01-131-2/+2
* Performance fix + SAO factorizationRogier2017-01-111-4/+4
* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-301-1/+1
* Attached particle spawnersraymoo2016-10-131-0/+10
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot2016-10-081-13/+12
* Prevent attached models from disappearing during parent reload (#4128)Foghrye42016-10-081-2/+2
* Fix invisible player when the attached entity is removedTeTpaAka2015-07-181-0/+6
* Fix some issues with animations, and allow non-looped animations to be definedMirceaKitsune2015-06-221-2/+2
* Fix typo in variable nameKahrl2015-05-281-1/+1
* Add some missing getter functions to the lua APITeTpaAka2015-05-281-0/+8
* Consistent const string paramsest312015-05-271-2/+2
* Remove Queue class which uses std::list and use native std::queueLoic Blot2015-03-051-1/+1
* SAO: re-add old ActiveObjectTypes for a future migration layerLoic Blot2015-02-171-1/+1
* SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObje...Loic Blot2015-02-171-1/+1
* Replace setting unlimited_player_transfer_distance with player_transfer_distanceSmallJoker2014-11-081-3/+0
* Remove remenants of mob codePavel Puchkin2014-10-231-2/+0
* Allow modifying movement speed, jump height and gravity per-player via the Lu...MirceaKitsune2013-04-051-0/+2
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-111-1/+1
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* Full protocol 13 compatibility on server sidePerttu Ahola2012-11-291-1/+1
* A bunch of fixesMirceaKitsune2012-11-251-2/+2
* Update attachments at the ending of the addToScene function for parents. And ...MirceaKitsune2012-11-251-1/+1
* Framework for the attachment system, new object property which allows changin...MirceaKitsune2012-11-251-0/+2
* Get the new animation framework properly workingMirceaKitsune2012-11-251-0/+4
* Add dtime_s to entity activationPerttu Ahola2012-09-091-1/+1
* Optimize headersPerttu Ahola2012-06-171-1/+1
* Properly and efficiently use split utility headersPerttu Ahola2012-06-171-3/+2
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on player...Perttu Ahola2012-03-301-0/+5