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* Fix memory leak in run_tests()PilzAdam2013-05-141-2/+4
* fix various memory leakssapier2013-04-091-0/+2
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-111-21/+22
* Fix most warnings, re-fix MSVC compile errorkwolekr2013-02-261-1/+1
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* Ranged support of protocol version on server sidePerttu Ahola2012-11-291-1/+2
* unit test: TestNodedefSerializationPerttu Ahola2012-11-291-0/+21
* Add InventoryList width property & allow custom crafting grids.Ilya Zhuravlev2012-09-011-0/+4
* Fix terrible grammar in comment!Perttu Ahola2012-07-221-1/+1
* Test zlib wrapper's handling of large dataPerttu Ahola2012-07-221-0/+34
* Tweak test.c overally a bitPerttu Ahola2012-07-221-246/+266
* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-171-0/+149
* Optimize headersPerttu Ahola2012-06-171-1/+1
* Properly and efficiently use split utility headersPerttu Ahola2012-06-171-1/+2
* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-171-1/+1
* Node texture animationPerttu Ahola2012-06-161-4/+4
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* Add a bit of unit test for inventoryPerttu Ahola2012-06-031-0/+94
* voxalgo::clearLightAndCollectSourcesPerttu Ahola2012-03-271-0/+54
* Implement propagateSunlight for VoxelManipulatorPerttu Ahola2012-03-271-0/+114
* Add removeStringEnd()Perttu Ahola2012-03-251-0/+6
* Clean unit test outputPerttu Ahola2012-03-101-5/+9
* Digging time groups WIPPerttu Ahola2012-03-101-10/+2
* Remove unnecessary delays from large data transfer unit testPerttu Ahola2012-01-241-2/+2
* Fix "illegal escape sequence" in MSVC (actually not illegal)Perttu Ahola2012-01-221-1/+3
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-221-3/+0
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-121-8/+190
* Add reason parameter to setModified and print it out to verbosestream when sa...Perttu Ahola2011-11-291-3/+3
* Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...Perttu Ahola2011-11-291-1/+1
* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-291-1/+1
* Better node texture generationPerttu Ahola2011-11-291-1/+1
* GameDef compilesPerttu Ahola2011-11-291-81/+25
* Make Connection::Receive return the data via a SharedBuffer reference, so the...Kahrl2011-11-071-26/+26
* Add new Connection test in test.cpp in case needed in the future (commented o...Perttu Ahola2011-11-071-6/+15
* Infinite packet flood test for debugging the new network layerPerttu Ahola2011-11-071-3/+39
* Improve Connection with threading and some kind of congestion controlPerttu Ahola2011-10-201-6/+42
* Use the logger; also, default to not showing much crap in console. Use --info...Perttu Ahola2011-10-161-69/+70
* Header file tweaking; mainly for speedPerttu Ahola2011-10-121-0/+1
* extended content-type rangePerttu Ahola2011-07-231-17/+17
* added an unit test for the Settings thingy (the python ConfigParser -like thing)Perttu Ahola2011-07-221-0/+33
* more reorganizing of map codePerttu Ahola2011-06-261-2/+9
* cleaned map stuffPerttu Ahola2011-06-261-4/+5
* New map generator added (and SQLite, messed up the commits at that time...) (...Perttu Ahola2011-06-251-2/+13
* Moved some mapnode content stuff from mapnode.{h,cpp} and digging property st...Perttu Ahola2011-06-171-0/+1
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-211-8/+8
* Modified block mesh generation to have clearer input and output. Instead of b...Perttu Ahola2011-04-031-4/+4
* Ctrl+C handling on POSIX, some commands for server and other tweakingPerttu Ahola2011-02-151-1/+1
* mapgen stuffPerttu Ahola2011-02-051-133/+1
* forgot old water unit testsPerttu Ahola2011-01-241-0/+2