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* Fix full crack texture being shown when releasing dig buttonKahrl2013-08-061-8/+8
* Fix crack overlay for animated texturesKahrl2013-08-051-105/+119
* Add texture pack selection to main menuNovatux2013-08-041-12/+5
* Whoever called a function parameter m_device is fired without notice.Kahrl2013-07-031-2/+2
* Move generateTextureFromMesh to TextureSource to fix a texture leakKahrl2013-07-031-92/+164
* Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl2013-07-021-412/+66
* Only add ^[forcesingle to get raw texture if atlas is usedKahrl2013-06-041-2/+5
* Delay deleting replaced textures (m_texture_trash)Kahrl2013-06-031-1/+15
* Get menu background image from selected gamePerttu Ahola2013-05-021-1/+1
* Fix double free, null texture dropkwolekr2013-04-121-1/+2
* fix inventory image texture leaksapier2013-04-071-0/+3
* fix huge texture leak in tiledefsapier2013-04-071-13/+44
* fix memory leaksapier2013-04-061-1/+4
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-111-39/+39
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* Add the ability for client to check if image existsPerttu Ahola2012-11-301-0/+16
* Revert "Don't leak textures all over the place"Perttu Ahola2012-11-251-28/+12
* Don't leak textures all over the placeKahrl2012-11-021-12/+28
* Use proper alpha blit in some more texture modifiersPerttu Ahola2012-08-311-4/+6
* Properly initialize baseimg for texture modifier [combine:WxH:X,Y=filename:X,...Perttu Ahola2012-08-311-1/+5
* Fix random glitches in transparent animationsPerttu Ahola2012-06-181-0/+3
* Properly and efficiently use split utility headersPerttu Ahola2012-06-171-1/+3
* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-171-1/+1
* Allow node cracking animations of any lengthPerttu Ahola2012-06-161-3/+35
* Node texture animationPerttu Ahola2012-06-161-2/+44
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* Add texture modification [lowpart:percent:filenamePerttu Ahola2012-06-031-0/+35
* Improve texture atlas generationPerttu Ahola2012-04-071-7/+34
* Support custom textures installed as /textures/all/*.pngPerttu Ahola2012-04-071-0/+12
* [transformN image modifierKahrl2012-03-291-0/+149
* Almost support loading sounds from serverPerttu Ahola2012-03-251-1/+5
* Move client textures to the correct placePerttu Ahola2012-03-191-3/+3
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-151-50/+94
* Initial directory structure reworkPerttu Ahola2012-03-101-3/+4
* tile: remove redundant warning about failing render-to-targetJonathan Neuschäfer2012-02-241-2/+0
* tile: don't duplicate std::string::find_last_ofJonathan Neuschäfer2012-02-241-9/+3
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-221-11/+2
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-121-137/+53
* inventorycube: use all three specified textures; also moved mesh creation / m...Kahrl2011-12-031-13/+25
* Fix getTextureRaw to always return an image that is not in the texture atlas ...Perttu Ahola2011-12-011-1/+10
* Fix texture atlas not being created correctlyPerttu Ahola2011-12-011-1/+5
* Some MSVC fixesPerttu Ahola2011-11-291-1/+1
* Rename menu background to menubg.png, move unknown_block.png and unknown_obje...Perttu Ahola2011-11-291-4/+6
* Improve luaentity sprite functionality (and add some random stuff)Perttu Ahola2011-11-291-92/+21
* If available, use local textures instead of those sent by serverPerttu Ahola2011-11-291-4/+14
* Add texture modifier [brighten and modify [toalpha to modify existing texture...Perttu Ahola2011-11-291-33/+46
* Cut down TextureSource verbosityPerttu Ahola2011-11-291-77/+38
* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-291-2/+5
* Properly update textures in node definitionsPerttu Ahola2011-11-291-116/+228