Commit message (Collapse) | Author | Age | Files | Lines | |
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* | All textures are are now searched first from the directory specified by the ↵ | Perttu Ahola | 2011-05-21 | 1 | -1/+17 |
| | | | | texture_path setting. | ||||
* | Modified block mesh generation to have clearer input and output. Instead of ↵ | Perttu Ahola | 2011-04-03 | 1 | -0/+1 |
| | | | | being a messy object oriented cludge, it now is a messy cludge with separate parameters. | ||||
* | cube inventory texture rendering thing (not good yet) | Perttu Ahola | 2011-02-14 | 1 | -2/+0 |
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* | fully working i guess | Perttu Ahola | 2011-02-11 | 1 | -1/+19 |
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* | new texture stuff quite working | Perttu Ahola | 2011-02-11 | 1 | -0/+7 |
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* | work-in-progress texture atlas optimization | Perttu Ahola | 2011-02-10 | 1 | -5/+214 |
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* | bug-fixin' | Perttu Ahola | 2011-02-08 | 1 | -29/+47 |
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* | Now texture handling is fast. Also now players are saved on disk. | Perttu Ahola | 2011-01-28 | 1 | -0/+19 |
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* | Reworked texture, material, mineral and whatever handling | Perttu Ahola | 2011-01-26 | 1 | -70/+18 |
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* | Mainly some texture tweaking | Perttu Ahola | 2011-01-24 | 1 | -4/+1 |
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* | Added a more flexible path system (and fixed some minor stuff) | Perttu Ahola | 2011-01-07 | 1 | -3/+2 |
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* | minecraft-like crafting | Perttu Ahola | 2010-12-25 | 1 | -0/+1 |
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* | crafting system! | Perttu Ahola | 2010-12-22 | 1 | -0/+1 |
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* | Cracking blocks while digging | Perttu Ahola | 2010-12-21 | 1 | -0/+2 |
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* | framework for modifying textures | Perttu Ahola | 2010-12-20 | 1 | -7/+5 |
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* | before adding day/night lighting | Perttu Ahola | 2010-12-18 | 1 | -0/+50 |
| | | | | | --HG-- rename : data/light.png => data/cloud.png | ||||
* | added some missing files | Perttu Ahola | 2010-12-14 | 1 | -0/+60 |