Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fix tile MaterialType to make sense and make lava surface be shader'd lower ↵ | Perttu Ahola | 2012-12-02 | 1 | -15/+33 |
| | | | | like water | ||||
* | Add the ability for client to check if image exists | Perttu Ahola | 2012-11-30 | 1 | -0/+2 |
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* | Custom boxy nodes (stairs, slabs) and collision changes | Kahrl | 2012-06-17 | 1 | -0/+8 |
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* | Optimize headers | Perttu Ahola | 2012-06-17 | 1 | -1/+5 |
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* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 | 1 | -7/+1 |
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* | Node texture animation | Perttu Ahola | 2012-06-16 | 1 | -3/+10 |
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* | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | 2012-06-05 | 1 | -4/+4 |
| | | | | GPLv2/later, by agreement of major contributors | ||||
* | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵ | Kahrl | 2012-03-15 | 1 | -2/+20 |
| | | | | light, removed footprints | ||||
* | The huge item definition and item namespace unification patch (itemdef), see ↵ | Kahrl | 2012-01-12 | 1 | -0/+4 |
| | | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef | ||||
* | Properly update textures in node definitions | Perttu Ahola | 2011-11-29 | 1 | -30/+2 |
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* | Sending of textures WIP | Perttu Ahola | 2011-11-29 | 1 | -1/+3 |
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* | Make possible and do update textures in node definitions after late texture ↵ | Perttu Ahola | 2011-11-29 | 1 | -1/+2 |
| | | | | atlas making | ||||
* | GameDef compiles | Perttu Ahola | 2011-11-29 | 1 | -123/+20 |
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* | Improve rendering and fix tiling in mesh generation | Perttu Ahola | 2011-10-18 | 1 | -2/+2 |
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* | Convert any inventory item into a mesh, bring back ↵ | Kahrl | 2011-09-19 | 1 | -1/+1 |
| | | | | InventoryItem::getImageRay(), some const-correctness fixes | ||||
* | All textures are are now searched first from the directory specified by the ↵ | Perttu Ahola | 2011-05-21 | 1 | -1/+17 |
| | | | | texture_path setting. | ||||
* | Modified block mesh generation to have clearer input and output. Instead of ↵ | Perttu Ahola | 2011-04-03 | 1 | -0/+1 |
| | | | | being a messy object oriented cludge, it now is a messy cludge with separate parameters. | ||||
* | cube inventory texture rendering thing (not good yet) | Perttu Ahola | 2011-02-14 | 1 | -2/+0 |
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* | fully working i guess | Perttu Ahola | 2011-02-11 | 1 | -1/+19 |
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* | new texture stuff quite working | Perttu Ahola | 2011-02-11 | 1 | -0/+7 |
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* | work-in-progress texture atlas optimization | Perttu Ahola | 2011-02-10 | 1 | -5/+214 |
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* | bug-fixin' | Perttu Ahola | 2011-02-08 | 1 | -29/+47 |
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* | Now texture handling is fast. Also now players are saved on disk. | Perttu Ahola | 2011-01-28 | 1 | -0/+19 |
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* | Reworked texture, material, mineral and whatever handling | Perttu Ahola | 2011-01-26 | 1 | -70/+18 |
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* | Mainly some texture tweaking | Perttu Ahola | 2011-01-24 | 1 | -4/+1 |
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* | Added a more flexible path system (and fixed some minor stuff) | Perttu Ahola | 2011-01-07 | 1 | -3/+2 |
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* | minecraft-like crafting | Perttu Ahola | 2010-12-25 | 1 | -0/+1 |
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* | crafting system! | Perttu Ahola | 2010-12-22 | 1 | -0/+1 |
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* | Cracking blocks while digging | Perttu Ahola | 2010-12-21 | 1 | -0/+2 |
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* | framework for modifying textures | Perttu Ahola | 2010-12-20 | 1 | -7/+5 |
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* | before adding day/night lighting | Perttu Ahola | 2010-12-18 | 1 | -0/+50 |
| | | | | | --HG-- rename : data/light.png => data/cloud.png | ||||
* | added some missing files | Perttu Ahola | 2010-12-14 | 1 | -0/+60 |