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* All textures are are now searched first from the directory specified by the ↵Perttu Ahola2011-05-211-1/+17
| | | | texture_path setting.
* Modified block mesh generation to have clearer input and output. Instead of ↵Perttu Ahola2011-04-031-0/+1
| | | | being a messy object oriented cludge, it now is a messy cludge with separate parameters.
* cube inventory texture rendering thing (not good yet)Perttu Ahola2011-02-141-2/+0
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* fully working i guessPerttu Ahola2011-02-111-1/+19
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* new texture stuff quite workingPerttu Ahola2011-02-111-0/+7
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* work-in-progress texture atlas optimizationPerttu Ahola2011-02-101-5/+214
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* bug-fixin'Perttu Ahola2011-02-081-29/+47
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* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-281-0/+19
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* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-261-70/+18
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* Mainly some texture tweakingPerttu Ahola2011-01-241-4/+1
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* Added a more flexible path system (and fixed some minor stuff)Perttu Ahola2011-01-071-3/+2
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* minecraft-like craftingPerttu Ahola2010-12-251-0/+1
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* crafting system!Perttu Ahola2010-12-221-0/+1
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* Cracking blocks while diggingPerttu Ahola2010-12-211-0/+2
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* framework for modifying texturesPerttu Ahola2010-12-201-7/+5
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* before adding day/night lightingPerttu Ahola2010-12-181-0/+50
| | | | | --HG-- rename : data/light.png => data/cloud.png
* added some missing filesPerttu Ahola2010-12-141-0/+60