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* Add texture pack selection to main menuNovatux2013-08-041-0/+2
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* Move generateTextureFromMesh to TextureSource to fix a texture leakKahrl2013-07-031-0/+23
| | | | | | | | | | | | | TextureSource has a list of textures to delete (m_texture_trash) so this provides a proper, non-hacky way to delete RTT textures. Also, the prior, hacky way of deleting them seems to be broken (see pull request #803). To avoid header file clutter by repeating the same long list of arguments over and over again, store the arguments of generateTextureFromMesh in a struct called TextureFromMeshParams. Also fix issue #782 (Only use bilinear (and others) on item textures when settings allow it).
* Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl2013-07-021-93/+21
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* Get menu background image from selected gamePerttu Ahola2013-05-021-0/+11
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* Add option to use texture alpha channelkwolekr2013-04-231-1/+9
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* 6d facedirRealBadAngel2013-03-231-1/+3
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* Update Copyright YearsSfan52013-02-241-1/+1
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* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
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* Fix tile MaterialType to make sense and make lava surface be shader'd lower ↵Perttu Ahola2012-12-021-15/+33
| | | | like water
* Add the ability for client to check if image existsPerttu Ahola2012-11-301-0/+2
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* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-171-0/+8
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* Optimize headersPerttu Ahola2012-06-171-1/+5
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* Properly and efficiently use split utility headersPerttu Ahola2012-06-171-7/+1
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* Node texture animationPerttu Ahola2012-06-161-3/+10
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-051-4/+4
| | | | GPLv2/later, by agreement of major contributors
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵Kahrl2012-03-151-2/+20
| | | | light, removed footprints
* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-121-0/+4
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* Properly update textures in node definitionsPerttu Ahola2011-11-291-30/+2
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* Sending of textures WIPPerttu Ahola2011-11-291-1/+3
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* Make possible and do update textures in node definitions after late texture ↵Perttu Ahola2011-11-291-1/+2
| | | | atlas making
* GameDef compilesPerttu Ahola2011-11-291-123/+20
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* Improve rendering and fix tiling in mesh generationPerttu Ahola2011-10-181-2/+2
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* Convert any inventory item into a mesh, bring back ↵Kahrl2011-09-191-1/+1
| | | | InventoryItem::getImageRay(), some const-correctness fixes
* All textures are are now searched first from the directory specified by the ↵Perttu Ahola2011-05-211-1/+17
| | | | texture_path setting.
* Modified block mesh generation to have clearer input and output. Instead of ↵Perttu Ahola2011-04-031-0/+1
| | | | being a messy object oriented cludge, it now is a messy cludge with separate parameters.
* cube inventory texture rendering thing (not good yet)Perttu Ahola2011-02-141-2/+0
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* fully working i guessPerttu Ahola2011-02-111-1/+19
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* new texture stuff quite workingPerttu Ahola2011-02-111-0/+7
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* work-in-progress texture atlas optimizationPerttu Ahola2011-02-101-5/+214
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* bug-fixin'Perttu Ahola2011-02-081-29/+47
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* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-281-0/+19
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* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-261-70/+18
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* Mainly some texture tweakingPerttu Ahola2011-01-241-4/+1
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* Added a more flexible path system (and fixed some minor stuff)Perttu Ahola2011-01-071-3/+2
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* minecraft-like craftingPerttu Ahola2010-12-251-0/+1
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* crafting system!Perttu Ahola2010-12-221-0/+1
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* Cracking blocks while diggingPerttu Ahola2010-12-211-0/+2
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* framework for modifying texturesPerttu Ahola2010-12-201-7/+5
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* before adding day/night lightingPerttu Ahola2010-12-181-0/+50
| | | | | --HG-- rename : data/light.png => data/cloud.png
* added some missing filesPerttu Ahola2010-12-141-0/+60