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* Make some maps unordered to improve performanceLoic Blot2016-10-051-9/+6
* New damage system, add damageGroups to ToolCapabilities, bump protocol versionPilzAdam2013-03-291-10/+11
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* Optimize headersPerttu Ahola2012-06-171-1/+1
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* Rework tool_capabilities a bit (maxwear->uses, scale dig time according to le...Perttu Ahola2012-03-291-3/+3
* Digging and placing soundsPerttu Ahola2012-03-241-4/+10
* Seriously WTF, LLVM/clang?Perttu Ahola2012-03-231-3/+8
* Fix and tune things, add tool "recharge" animation, add dummyballPerttu Ahola2012-03-101-1/+1
* Damage groups WIPPerttu Ahola2012-03-101-0/+22
* itemgroup.h and ItemGroupList typedefPerttu Ahola2012-03-101-4/+5
* Digging time groups WIPPerttu Ahola2012-03-101-0/+111
* GameDef compilesPerttu Ahola2011-11-291-82/+0
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-291-2/+25
* Move tool stuff to tool.{h,cpp}Perttu Ahola2011-11-291-0/+59