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* Make some maps unordered to improve performanceLoic Blot2016-10-051-9/+6
| | | | | | * This permit to improve performance on C++11 builds * use some existing typedefs in tools maps * minor code style changes
* New damage system, add damageGroups to ToolCapabilities, bump protocol versionPilzAdam2013-03-291-10/+11
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* Update Copyright YearsSfan52013-02-241-1/+1
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* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
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* Optimize headersPerttu Ahola2012-06-171-1/+1
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-051-4/+4
| | | | GPLv2/later, by agreement of major contributors
* Rework tool_capabilities a bit (maxwear->uses, scale dig time according to ↵Perttu Ahola2012-03-291-3/+3
| | | | leveldiff)
* Digging and placing soundsPerttu Ahola2012-03-241-4/+10
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* Seriously WTF, LLVM/clang?Perttu Ahola2012-03-231-3/+8
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* Fix and tune things, add tool "recharge" animation, add dummyballPerttu Ahola2012-03-101-1/+1
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* Damage groups WIPPerttu Ahola2012-03-101-0/+22
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* itemgroup.h and ItemGroupList typedefPerttu Ahola2012-03-101-4/+5
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* Digging time groups WIPPerttu Ahola2012-03-101-0/+111
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* GameDef compilesPerttu Ahola2011-11-291-82/+0
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* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-291-2/+25
| | | | node/tool/item/whatever types
* Move tool stuff to tool.{h,cpp}Perttu Ahola2011-11-291-0/+59