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* Fix temporary path crash in TestAuthDatabase (#7753)SmallJoker2018-09-281-7/+4
* Replace auth.txt with SQLite auth database (#7279)Ben Deutsch2018-08-053-0/+323
* Add a MSVC / Windows compatible snprintf function (#7353)nOOb31672018-07-222-4/+6
* Revert 6587 - Optimize entity-entity collision (#7539)lhofhansl2018-07-083-219/+0
* Server: move shutdown parts to a specific shutdown state object (#7437)Loïc Blot2018-06-132-0/+123
* LINT fixLoic Blot2018-05-291-1/+1
* Fix GameUI flag value regression introduced by a78659ed0529226ad937f5e241ad72...Loic Blot2018-05-291-0/+9
* Fix i386 bit build at OpenBSD (#7259)mazocomp2018-04-211-5/+5
* Add online content repositoryrubenwardy2018-04-191-1/+1
* Fix various clang-tidy reported performance-type-promotion-in-math-fnLoïc Blot2018-04-031-1/+2
* Optimize entity-entity collision (#6587)Vitaliy2018-04-033-0/+219
* Fix many issues reported by clang-tidy (#7189)Loïc Blot2018-04-024-16/+20
* Client eventmanager refactor (#7179)Loïc Blot2018-03-303-2/+113
* Cleanup sound manager class (#7158)Loïc Blot2018-03-241-0/+1
* Fix a crash or random memory leak when reseting saved environment variable in...Loic Blot2018-03-161-2/+6
* Server: delegate mod management & config to ServerModConfiguration (#7131)Loïc Blot2018-03-164-0/+181
* Add Voxelarea unittests (#7121)Loïc Blot2018-03-112-0/+375
* Node definition manager refactor (#7016)Dániel Juhász2018-02-106-26/+26
* Remove unused light updating codeDániel Juhász2018-02-041-162/+0
* GameUI refactor (part 4/X): Move Game::guitext_status, Game::m_statustext, Ga...Loic Blot2018-01-051-0/+21
* GameUI refactor (part 3/X): Move Game::guitext2, Game::guitext_info, Game::in...Loic Blot2018-01-051-1/+1
* GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancements on St...Loic Blot2018-01-051-1/+4
* GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move to GameUILoic Blot2018-01-052-0/+61
* Add unittests on ActiveObject and BanManager class (#6866)Loïc Blot2018-01-013-0/+229
* Move files to subdirectories (#6599)Vitaliy2017-11-082-2/+2
* Add session_t typedef + remove unused functions (#6470)Loïc Blot2017-09-271-4/+4
* Implement mod communication channels (#6351)Loïc Blot2017-09-263-1/+107
* Remove DSTACK support (#6346)Loïc Blot2017-08-302-4/+0
* Network proto handlers/container fixes (#6334)Loïc Blot2017-08-291-2/+2
* Network cleanup (#6310)Loïc Blot2017-08-251-3/+3
* Network cleanup (#6302)Loïc Blot2017-08-242-2/+2
* Modernize source code: last part (#6285)Loïc Blot2017-08-206-25/+25
* Code modernization: subfolders (#6283)Loïc Blot2017-08-195-40/+38
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-171-4/+1
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-162-0/+2
* C++11 cleanup on constructors (#6000)Vincent Glize2017-06-192-18/+13
* Revert "Remove deprecated code segments (#5891)"Loïc Blot2017-06-061-0/+1
* C++11 patchset 3: remove Atomic/GenericAtomic and use std::atomic (#5906)Loïc Blot2017-06-061-4/+4
* Remove deprecated code segments (#5891)Thomas--S2017-06-041-1/+0
* Time: Change old `u32` timestamps to 64-bit (#5818)SmallJoker2017-05-262-6/+6
* Clean up numeric.h and split FacePositionCache from itShadowNinja2017-05-061-0/+2
* Fix Travis/unittest broken since b662a45SmallJoker2017-04-291-1/+1
* Player data to Database (#5475)Loïc Blot2017-04-231-49/+0
* Pass clang-format on various cpp/header files (#5559)Loïc Blot2017-04-235-7/+11
* Add ModStorageAPI to client side modding (#5396)Loïc Blot2017-03-161-0/+3
* [CSM] Client side moddingLoic Blot2017-03-131-1/+8
* Fix synchronization issue at thread startShadowNinja2017-01-281-2/+0
* Revert "Extend minetest.is_yes()"sfan52017-01-071-2/+0
* Extend minetest.is_yes()red-0012017-01-071-0/+2
* Improve getPointedThing() (#4346)Dániel Juhász2017-01-041-0/+59