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* Load media from subfolders (#9065)DS2020-08-201-2/+0
* TestBan: Clean up properly after completing test (#9994)ANAND2020-06-051-0/+3
* Rename “Minimal development test” to “Development Test” (#9928)Wuzzy2020-05-262-6/+6
* Allow ObjDefManager instances to be clonedsfan52020-05-051-4/+72
* Optimize get_objects_inside_radius calls (#9671)Loïc Blot2020-04-161-3/+15
* Drop content_sao.{cpp,h}Loic Blot2020-04-111-1/+0
* Collision various fixes (#9343)TheTermos2020-04-081-32/+32
* Add limit parameter to decompressZlibBen Deutsch2020-02-011-0/+63
* Settings: Add get_flags API for mapgen flags (mg_flags, mgv6_spflags, ...) (#...SmallJoker2020-01-251-0/+37
* StaticText/EnrichedString: Styling support (#9187)SmallJoker2020-01-221-0/+20
* Fix AreaStore's IDs persistence (#8888)SmallJoker2019-09-211-9/+20
* Inventory: Send dirty lists where appropriate (#8742)SmallJoker2019-08-244-54/+41
* Fix compare between pointer and 0 in unittestsJozef Behran2019-08-131-3/+3
* Optimize string (mis)handling (#8128)Jozef Behran2019-05-181-1/+1
* Add Irrlicht-specific smart pointer (#6814)Vitaliy2019-04-122-0/+132
* LINT fixLoïc Blot2019-02-151-5/+3
* Fix Address::isLocalhost algorithmLoic Blot2019-02-092-0/+70
* Use true pitch/yaw/roll rotations without loss of precision by pgimeno (#8019)Paul Ouellette2019-02-071-0/+114
* Proselytize the network. Use IEEE F32 (#8030)SmallJoker2019-01-031-13/+4
* Fix the part of the float test that requires IEC559/IEEE754 compliancePedro Gimeno2018-12-181-0/+13
* Add an activeobject manager to hold active objects (#7939)Loïc Blot2018-12-134-0/+309
* Network: Send IEEE floats (#7768)SmallJoker2018-12-131-0/+72
* Add testWrapDegrees_0_360_v3f unittestsLoïc Blot2018-12-041-15/+56
* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-281-1/+1
* Fix temporary path crash in TestAuthDatabase (#7753)SmallJoker2018-09-281-7/+4
* Replace auth.txt with SQLite auth database (#7279)Ben Deutsch2018-08-053-0/+323
* Add a MSVC / Windows compatible snprintf function (#7353)nOOb31672018-07-222-4/+6
* Revert 6587 - Optimize entity-entity collision (#7539)lhofhansl2018-07-083-219/+0
* Server: move shutdown parts to a specific shutdown state object (#7437)Loïc Blot2018-06-132-0/+123
* LINT fixLoic Blot2018-05-291-1/+1
* Fix GameUI flag value regression introduced by a78659ed0529226ad937f5e241ad72...Loic Blot2018-05-291-0/+9
* Fix i386 bit build at OpenBSD (#7259)mazocomp2018-04-211-5/+5
* Add online content repositoryrubenwardy2018-04-191-1/+1
* Fix various clang-tidy reported performance-type-promotion-in-math-fnLoïc Blot2018-04-031-1/+2
* Optimize entity-entity collision (#6587)Vitaliy2018-04-033-0/+219
* Fix many issues reported by clang-tidy (#7189)Loïc Blot2018-04-024-16/+20
* Client eventmanager refactor (#7179)Loïc Blot2018-03-303-2/+113
* Cleanup sound manager class (#7158)Loïc Blot2018-03-241-0/+1
* Fix a crash or random memory leak when reseting saved environment variable in...Loic Blot2018-03-161-2/+6
* Server: delegate mod management & config to ServerModConfiguration (#7131)Loïc Blot2018-03-164-0/+181
* Add Voxelarea unittests (#7121)Loïc Blot2018-03-112-0/+375
* Node definition manager refactor (#7016)Dániel Juhász2018-02-106-26/+26
* Remove unused light updating codeDániel Juhász2018-02-041-162/+0
* GameUI refactor (part 4/X): Move Game::guitext_status, Game::m_statustext, Ga...Loic Blot2018-01-051-0/+21
* GameUI refactor (part 3/X): Move Game::guitext2, Game::guitext_info, Game::in...Loic Blot2018-01-051-1/+1
* GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancements on St...Loic Blot2018-01-051-1/+4
* GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move to GameUILoic Blot2018-01-052-0/+61
* Add unittests on ActiveObject and BanManager class (#6866)Loïc Blot2018-01-013-0/+229
* Move files to subdirectories (#6599)Vitaliy2017-11-082-2/+2
* Add session_t typedef + remove unused functions (#6470)Loïc Blot2017-09-271-4/+4