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* Animated particlespawners and more (#11545)Lexi Hale2022-07-131-0/+23
* Keep mapblocks in memory if they're in range (#10714)hecks2021-02-261-0/+4
* Formspecs: Add state-selection to style elements (#9378)Hugues Ross2020-04-111-0/+10
* Use true pitch/yaw/roll rotations without loss of precision by pgimeno (#8019)Paul Ouellette2019-02-071-0/+15
* Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)CoderForTheBetter2018-11-281-0/+17
* Light curve: Simplify and improve code, fix darkened daytime sky (#7693)Vitaliy2018-09-161-0/+5
* Smoothed yaw rotation for objects (#6825)SmallJoker2018-08-021-0/+19
* Revert "Add an active object step time budget #6721"Lars Hofhansl2018-01-121-8/+2
* Fix rounding error in g/set_node caused by truncation to floatrubenwardy2017-12-261-0/+11
* Add an active object step time budget #6721Lars Hofhansl2017-12-061-2/+8
* Allow zoom to actually show more data.Lars Hofhansl2017-11-151-0/+2
* Move files to subdirectories (#6599)Vitaliy2017-11-081-4/+4
* Change BS constant from implicit double to float (#6286)Jens Rottmann2017-08-201-6/+6
* Modernize source code: last part (#6285)Loïc Blot2017-08-201-1/+2
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-171-4/+1
* C++11 cleanup on constructors (#6000)Vincent Glize2017-06-191-2/+2
* Use C++11 mutexes only (remove compat code) (#5922)Loïc Blot2017-06-061-1/+0
* Fix myfloor(0.0)ShadowNinja2017-05-061-1/+1
* Clean up numeric.h and split FacePositionCache from itShadowNinja2017-05-061-61/+33
* Minimap: Optimisenumber Zero2017-03-111-0/+10
* use unordered containers where possible (patch 4 on X)Loic Blot2016-10-061-35/+2
* v2d & aabbox3d<f32> & sky cleanupsnerzhul2016-02-111-2/+2
* Rename and move basicmacros.h to util/basic_macros.hest312015-11-021-1/+1
* Move basic, non-numeric macros from util/numeric.h to basicmacros.hkwolekr2015-10-271-10/+1
* Clean up threadingShadowNinja2015-08-231-2/+2
* src/util/numeric.{cpp,h}: Fix FacePositionCache data raceBřetislav Štec2015-08-021-0/+2
* Fix several MSVC issues numeric.hSmallJoker2015-05-011-1/+1
* Clean scaling pre-filter for formspec/HUD.Aaron Suen2015-04-011-1/+12
* Fix set_bitskwolekr2015-03-311-1/+1
* GenElementManager: Pass opaque handles to Lua and rename to ObjDefManagerkwolekr2015-03-311-0/+22
* Add support for the PCG32 PRNG algo (and associated script APIs)kwolekr2015-03-221-4/+4
* Fix wrapDegrees family of functionsCraig Robbins2015-02-231-42/+41
* Performance Improvement: Use a cache which caches result for getFacePositions.Loic Blot2015-02-161-2/+15
* Water fixesgregorycu2015-01-181-0/+20
* Remove unused rangelim function (the macro still exists)Kahrl2014-11-191-9/+0
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-081-0/+5
* Refactor decoration-related codekwolekr2014-10-291-0/+4
* Accept hexadecimal and string values for seedskwolekr2013-11-041-0/+2
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-1/+0
* Weather supportproller2013-07-271-0/+7
* Decoration: Add Schematic decoration typekwolekr2013-06-221-0/+16
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-111-1/+2
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* The new mapgen, noise functions, et al.kwolekr2013-01-211-0/+1
* Optimize headersPerttu Ahola2012-06-171-0/+4
* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-171-0/+331