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* Fix unescape_string removing all backslashesShadowNinja2015-01-151-4/+6
* Change UniqueQueue to use a queue and a set.unknown2015-01-151-49/+50
* Deduplicate code and use stdlib in string functionsShadowNinja2015-01-032-210/+160
* Fixes for Android build errors. Enable sensor landscape rotation.KodexKy2014-11-251-3/+3
* serialize.h: use machine native byte swapping if available, fall-back to prev...Rafael Reilova2014-11-212-50/+86
* Remove unused rangelim function (the macro still exists)Kahrl2014-11-191-9/+0
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-081-0/+5
* Cleanup and (mostly) document util/string.h and (very) minor refactoringCraig Robbins2014-11-021-125/+276
* Fix bug introduced by me (Zeno)Craig Robbins2014-10-291-2/+3
* Added names colours and refactored parseColorString()Craig Robbins2014-10-292-57/+263
* Refactor decoration-related codekwolekr2014-10-291-0/+4
* Fix unit reported by TimeTaker (was always ms)Kahrl2014-10-091-2/+11
* Add [colorize modifierBlockMen2014-10-052-1/+65
* Fix misc. style issueskwolekr2014-10-031-1/+4
* Standardize tooltip row detectionBlockMen2014-09-281-0/+10
* Use const references for Settings methodsShadowNinja2014-09-212-4/+4
* Add support for Android 2.3+sapier2014-06-291-0/+83
* Fix msvc2012 buildsapier2014-06-291-0/+1
* Add formspec api versioningsapier2014-06-291-0/+14
* Bunch of small fixes (coding style, very unlikely errors, warning messages)sapier2014-04-191-1/+1
* Fix write and read S32 vectorsBlockMen2014-04-121-2/+15
* Fix serializing of signed numbers in serializeStructToStringShadowNinja2014-03-211-3/+8
* Make serializeStructToString use an ostringstreamShadowNinja2014-03-152-44/+27
* Revert "Use fixed-width format specifiers in serializeStructToString"ShadowNinja2014-03-141-5/+4
* Use fixed-width format specifiers in serializeStructToStringShadowNinja2014-03-131-3/+4
* Replace usage of long long with u64/s64ShadowNinja2014-03-122-2/+3
* Add minetest.set_noiseparam_defaults() Lua APIkwolekr2014-02-152-0/+281
* Add capability to read table flag fields from Lua APIkwolekr2014-02-092-0/+14
* Make flag strings clear specified flag with 'no' prefixkwolekr2014-02-082-16/+34
* Revert "Fix settings to honor numeric conversion errors"kwolekr2014-02-051-26/+16
* Fix settings to honor numeric conversion errorssapier2014-02-041-16/+26
* Make MutexQueue use jsemaphore for signalingsapier2014-01-102-72/+141
* Replace SimpleThread by JThread now implementing same featuressapier2013-12-151-44/+0
* Implement urlencode and urldecodeKahrl2013-12-132-6/+40
* Implement httpfetch module and initialize it from main()Kahrl2013-12-131-1/+2
* Cleanup jthread and fix win32 buildsapier2013-12-012-7/+0
* Add missing RequestQueue docsapier2013-11-171-0/+7
* Fix multicaller support in RequestQueuesapier2013-11-171-23/+39
* Fix compiling with 32bit MinGWSfan52013-11-121-1/+1
* Fix win32/msvc i18n (quite UGLY version, blame Microsoft)sapier2013-11-112-2/+4
* Accept hexadecimal and string values for seedskwolekr2013-11-044-0/+63
* Always use builtin JThread librarykwolekr2013-09-152-5/+5
* Change mainmenu texture handling + small misc changesKahrl2013-09-111-1/+1
* Add dummy and LevelDB database backendsIlya Zhuravlev2013-09-091-0/+12
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-147-119/+162
* Add texture pack selection to main menuNovatux2013-08-041-0/+5
* Weather supportproller2013-07-271-0/+7
* Settings: everything != 0 equals true; remove .asm shadersPilzAdam2013-07-081-1/+1
* include mathconstants.h in numerics.cppVincent Heuken2013-07-071-0/+1
* Decoration: Add Schematic decoration typekwolekr2013-06-221-0/+16