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* Move f1000 sanitizing to the places that still use this typesfan52022-07-141-6/+4
* Animated particlespawners and more (#11545)Lexi Hale2022-07-133-6/+41
* Update my nameNathanaël Courant2022-06-162-2/+2
* Sanitize player position and speed server-side (#12396)sfan52022-06-071-0/+12
* Fix BSD iconv declarationsavilli2022-06-051-14/+0
* Optimize JSON string (de)serialization routinessfan52022-05-211-104/+113
* Improve testSerializeJsonString unit testssfan52022-05-211-3/+0
* Add more Prometheus metrics (#12274)sfan52022-05-092-90/+87
* Make logging cost free when there is no output target (#12247)paradust72022-05-041-0/+70
* Async environment for mods to do concurrent tasks (#11131)sfan52022-05-021-1/+7
* Support CSS Color Module Level 4 (#12204)Lars Müller2022-04-271-0/+1
* Fix OOB read in trim("")ShadowNinja2022-04-081-2/+2
* Update directory name sanitizationShadowNinja2022-04-082-26/+15
* Add additional reserved directory namesShadowNinja2022-04-081-2/+29
* Spacing fixesShadowNinja2022-04-082-2/+2
* Fix compiler warningsShadowNinja2022-04-081-2/+2
* Fix memory leak from SpatialAreaStore (#12120)Daroc Alden2022-03-091-0/+1
* Move the codebase to C++14sfan52022-02-261-2/+1
* Print announce error response (#11878)ShadowNinja2022-01-012-0/+24
* Restore GCC 5 compatibility (#11778)JosiahWI2021-12-281-4/+4
* Network: Delete copy constructor and use std::move instead (#11642)SmallJoker2021-12-011-26/+32
* Fix item duplication if player dies during interact callback (alternative) (#...sfan52021-10-251-2/+30
* Make /status message easier to readWuzzy2021-10-151-5/+26
* Fix src/util/string.cpp on NetBSDnia2021-09-191-3/+16
* Shave off buffer copies in networking code (#11607)sfan52021-09-172-0/+41
* Make sure relevant std::stringstreams are set to binarysfan52021-09-111-3/+2
* Add a simple PNG image encoder with Lua API (#11485)hecks2021-07-293-0/+96
* Improve shadow rendering with non-default camera FOV (#11385)x20482021-07-111-3/+8
* Fix base64 validation and add unittests (#10515)Lars Müller2021-05-301-4/+25
* Add `minetest.colorspec_to_colorstring` (#10425)Vincent Robinson2021-04-231-217/+198
* Reserve vectors before pushing and other code quality changes (#11161)sfan52021-04-054-38/+38
* Tweak duration_to_string formattingWuzzy2021-03-161-3/+7
* Keep mapblocks in memory if they're in range (#10714)hecks2021-02-262-6/+6
* Add nametag background setting and object property (#10937)rubenwardy2021-02-172-1/+78
* Drop wide/narrow conversion functionssfan52021-02-022-85/+2
* Refactor utf8_to_wide/wide_to_utf8 functionssfan52021-02-022-35/+28
* Fix some minor code issues all over the placesfan52020-12-242-3/+3
* (se)SerializeString: Include max length in the nameSmallJoker2020-10-012-60/+11
* Clean up serializationSmallJoker2020-10-012-591/+0
* Fix build for Visual Studio (explicitly cast pointers) (#10256)Seeker2020-08-032-4/+4
* decode_base64: Allow '=' padding characterSmallJoker2020-07-291-2/+3
* Sanitize world directory names on create. Keep original name separate (#9432)Hugues Ross2020-07-282-0/+76
* Value copy / allocation optimizations mostly in server, SAO and serialize codesfan52020-05-271-9/+8
* Modernize include guards and add missing ones (#9898)Awkor2020-05-231-0/+2
* Add MetricsBackend with prometheus counter supportLoic Blot2020-04-293-0/+281
* Fix truncation warning for F1000_MIN, F1000_MAXsfan52020-04-271-2/+2
* Add server side translations capability (#9733)EvidenceB Kidscode2020-04-252-10/+35
* Android: fix handling non-latin characters on older Android devices (#9309)Maksim2020-04-171-0/+8
* Formspecs: Add state-selection to style elements (#9378)Hugues Ross2020-04-111-0/+10
* GUIHyperText: Fix bug with UTF8 chars in action name + simplify UTF8 stringw ...Jean-Patrick Guerrero2020-03-072-31/+14