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* CraftItem rework and Lua interfaceKahrl2011-11-291-9/+64
* Some MSVC fixesPerttu Ahola2011-11-291-6/+9
* Improve luaentity sprite functionality (and add some random stuff)Perttu Ahola2011-11-291-0/+52
* Improve item serializationPerttu Ahola2011-11-291-1/+1
* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-291-0/+13
* Fix yet-another serialization error in utility.h and set constructor of Buffe...Perttu Ahola2011-11-291-2/+2
* utility.h: Change Buffer's interface to be more compatible with SharedBuffer'...Kahrl2011-11-071-6/+48
* Fix an obvious bug in utility.hPerttu Ahola2011-11-011-2/+2
* Use the logger; also, default to not showing much crap in console. Use --info...Perttu Ahola2011-10-161-14/+1
* mobv2Perttu Ahola2011-10-151-0/+29
* Header file tweaking; mainly for speedPerttu Ahola2011-10-121-551/+3
* Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and...Kahrl2011-09-211-0/+3
* Collected and moved existing camera infrastructure from game.cpp to camera.cp...Kahrl2011-09-081-2/+2
* Fix byte count in serialization of "F1000"Perttu Ahola2011-08-221-7/+4
* Let Settings accept a const char* directlyGiuseppe Bilotta2011-08-131-0/+8
* Always return from non-void functionsGiuseppe Bilotta2011-08-081-0/+2
* mapgen stuffPerttu Ahola2011-06-251-0/+5
* Reduced the CPU usage of the sent block selector algorithmPerttu Ahola2011-05-311-0/+3
* player passwords and privileges in world/auth.txtPerttu Ahola2011-05-291-20/+35
* Added the ability to change your password (via pause menu)Ciaran Gultnieks2011-05-221-0/+1
* Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola2011-05-221-0/+13
* Cleaned networking code a bit (had this one on the to-do list for like 4 mont...Perttu Ahola2011-05-211-7/+29
* All textures are are now searched first from the directory specified by the t...Perttu Ahola2011-05-211-5/+7
* put the wstring stoi too in the ignore-on-vc2010 #ifPerttu Ahola2011-05-191-5/+5
* (hopefully) fixed stoi/stof compile problems on vc2010Perttu Ahola2011-05-181-5/+11
* Improved server commands and added player permissions.Ciaran Gultnieks2011-05-161-0/+19
* Fixed a temporary solution of server shutting down to an assert(0) when a too...Perttu Ahola2011-05-031-1/+3
* made proper skyboxes for dawn/evening and nightPerttu Ahola2011-04-291-1/+2
* Removed IrrlichtWrapperPerttu Ahola2011-04-221-2/+0
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-211-4/+4
* Fixed some problems with crafting and inventoryPerttu Ahola2011-04-111-0/+8
* fixed warnings reported by cppcheckPerttu Ahola2011-04-111-2/+2
* fixed the object update interval thingyPerttu Ahola2011-04-101-5/+2
* better support for old mapsPerttu Ahola2011-04-101-0/+29
* implemented rats in new system to verify that it worksPerttu Ahola2011-04-101-3/+78
* new object systemPerttu Ahola2011-04-101-5/+9
* Made a proper queued thread to client for handling some block mesh updates. A...Perttu Ahola2011-04-041-5/+4
* Modified block mesh generation to have clearer input and output. Instead of b...Perttu Ahola2011-04-031-0/+1
* commit before some radical changesPerttu Ahola2011-04-021-0/+2
* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-281-0/+20
* mainly work on object scripting apiPerttu Ahola2011-02-231-0/+8
* removed an old commentPerttu Ahola2011-02-231-2/+0
* Fixed insufficient error handling in narrow_to_wide, which caused a crash if ...Perttu Ahola2011-02-231-5/+76
* preliminary lua scripting framework for objectsPerttu Ahola2011-02-211-3/+78
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-211-0/+25
* Ctrl+C handling on POSIX, some commands for server and other tweakingPerttu Ahola2011-02-151-2/+32
* hopefully a fix for the majority of the windows 7 problems - thanks to zerochenPerttu Ahola2011-02-121-0/+16
* more stuff...Perttu Ahola2011-02-111-4/+6
* fully working i guessPerttu Ahola2011-02-111-0/+16
* new texture stuff quite workingPerttu Ahola2011-02-111-0/+20