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* Moved some mapnode content stuff from mapnode.{h,cpp} and digging property st...Perttu Ahola2011-06-171-3/+2
* partly working chunk-based map generator (doesn't save properly, spawn is pre...Perttu Ahola2011-02-011-2/+17
* map generation framework under development... not quite operational at this p...Perttu Ahola2011-01-301-2/+5
* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-261-634/+1
* removed alternative name "pressure" from param2Perttu Ahola2011-01-251-1/+1
* Faster lighting at map generation timePerttu Ahola2011-01-241-0/+389
* commented out old water stuffPerttu Ahola2011-01-241-1/+2
* old water removed, some fixes here and therePerttu Ahola2011-01-171-68/+3
* working goodPerttu Ahola2010-12-261-1/+1
* some work-in-progressPerttu Ahola2010-12-221-2/+4
* organizing stuff.Perttu Ahola2010-12-211-12/+8
* framework for modifying texturesPerttu Ahola2010-12-201-11/+11
* day/night working client sidePerttu Ahola2010-12-191-5/+0
* before daynight mesh cachePerttu Ahola2010-12-181-2/+2
* little fixesPerttu Ahola2010-12-141-7/+4
* working nicelyPerttu Ahola2010-12-131-20/+53
* starting to separate "material" to "content" and "tile"Perttu Ahola2010-12-121-56/+143
* removed accidental double flowWaterPerttu Ahola2010-12-111-177/+0
* commit before some radicallish changes to water behaviorPerttu Ahola2010-12-111-85/+703
* some work-in-progress water stuffPerttu Ahola2010-12-011-87/+177
* license stuffPerttu Ahola2010-11-291-0/+19
* vokselijuttu lisättyPerttu Ahola2010-11-291-0/+304