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* Node definition manager refactor (#7016)Dániel Juhász2018-02-101-2/+2
* Remove unused light updating codeDániel Juhász2018-02-041-188/+0
* Modernize source code: last part (#6285)Loïc Blot2017-08-201-48/+10
* VoxelManip cleanups (const ref, const move) + function removal (#6169)Loïc Blot2017-07-261-34/+3
* Cpp11 initializers: last src root changeset (#6022)Loïc Blot2017-06-211-5/+3
* Time: Change old `u32` timestamps to 64-bit (#5818)SmallJoker2017-05-261-8/+4
* Remove some old dead code. Fix some Clang warnings in SRP (ng->N... willLoic Blot2015-07-241-138/+0
* Optimise MapBlockMesh related functionsgregorycu2015-02-231-0/+2
* Create empty default constructor for MapNodeCraig Robbins2015-01-181-4/+2
* Add VoxelArea::hasEmptyExtentunknown2015-01-131-2/+2
* VoxelManipulator: Remove unnecessary deallocation stepskwolekr2014-12-271-12/+4
* Large increase in performanceCraig Robbins2014-12-241-1/+3
* Use std::string::empty() instead of size() where applicableAnton2014-12-121-3/+3
* Optimise VoxelManipulator::copyFromCraig Robbins2014-12-041-7/+42
* Optimise functions from CNodeDefManager and VoxelManipulatorCraig Robbins2014-11-211-4/+7
* Remove emerge and speedup addArea by using memcopy instead of one by one assi...sapier2014-06-231-58/+53
* Use memset for flag initialization (compiler optimization is way better)sapier2014-06-231-7/+8
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-0/+1
* Fix nearly all warningskwolekr2013-05-191-1/+1
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-111-23/+14
* Fix most walled-off caveskwolekr2013-02-251-1/+7
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* Properly and efficiently use split utility headersPerttu Ahola2012-06-171-1/+1
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* Implement propagateSunlight for VoxelManipulatorPerttu Ahola2012-03-271-4/+20
* Optimize lighting by a tiny bitPerttu Ahola2011-11-291-8/+12
* GameDef compilesPerttu Ahola2011-11-291-29/+31
* extended content-type rangePerttu Ahola2011-07-231-1/+1
* Moved some mapnode content stuff from mapnode.{h,cpp} and digging property st...Perttu Ahola2011-06-171-3/+2
* partly working chunk-based map generator (doesn't save properly, spawn is pre...Perttu Ahola2011-02-011-2/+17
* map generation framework under development... not quite operational at this p...Perttu Ahola2011-01-301-2/+5
* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-261-634/+1
* removed alternative name "pressure" from param2Perttu Ahola2011-01-251-1/+1
* Faster lighting at map generation timePerttu Ahola2011-01-241-0/+389
* commented out old water stuffPerttu Ahola2011-01-241-1/+2
* old water removed, some fixes here and therePerttu Ahola2011-01-171-68/+3
* working goodPerttu Ahola2010-12-261-1/+1
* some work-in-progressPerttu Ahola2010-12-221-2/+4
* organizing stuff.Perttu Ahola2010-12-211-12/+8
* framework for modifying texturesPerttu Ahola2010-12-201-11/+11
* day/night working client sidePerttu Ahola2010-12-191-5/+0
* before daynight mesh cachePerttu Ahola2010-12-181-2/+2
* little fixesPerttu Ahola2010-12-141-7/+4
* working nicelyPerttu Ahola2010-12-131-20/+53
* starting to separate "material" to "content" and "tile"Perttu Ahola2010-12-121-56/+143
* removed accidental double flowWaterPerttu Ahola2010-12-111-177/+0
* commit before some radicallish changes to water behaviorPerttu Ahola2010-12-111-85/+703
* some work-in-progress water stuffPerttu Ahola2010-12-011-87/+177
* license stuffPerttu Ahola2010-11-291-0/+19