aboutsummaryrefslogtreecommitdiff
path: root/src/voxel.h (follow)
Commit message (Expand)AuthorAgeFilesLines
* VoxelArea: add_{x,y,z,p} must be staticLoic Blot2018-03-091-10/+21
* Node definition manager refactor (#7016)Dániel Juhász2018-02-101-2/+2
* Remove unused light updating codeDániel Juhász2018-02-041-9/+0
* Modernize source code: last part (#6285)Loïc Blot2017-08-201-7/+7
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-181-1/+1
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-171-5/+1
* VoxelManip cleanups (const ref, const move) + function removal (#6169)Loïc Blot2017-07-261-121/+47
* Cpp11 initializers: last src root changeset (#6022)Loïc Blot2017-06-211-28/+13
* Time: Change old `u32` timestamps to 64-bit (#5818)SmallJoker2017-05-261-2/+2
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-071-1/+1
* Optimise MapBlockMesh related functionsgregorycu2015-02-231-1/+14
* Add VoxelArea::hasEmptyExtentunknown2015-01-131-3/+12
* Optimise functions from CNodeDefManager and VoxelManipulatorCraig Robbins2014-11-211-8/+12
* Remove emerge and speedup addArea by using memcopy instead of one by one assi...sapier2014-06-231-46/+22
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-1/+2
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-111-5/+7
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* The new mapgen, noise functions, et al.kwolekr2013-01-211-17/+17
* Optimize headersPerttu Ahola2012-06-171-0/+2
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* Implement propagateSunlight for VoxelManipulatorPerttu Ahola2012-03-271-9/+26
* Clean unit test outputPerttu Ahola2012-03-101-4/+4
* GameDef compilesPerttu Ahola2011-11-291-5/+8
* Always return from non-void functionsGiuseppe Bilotta2011-08-081-0/+2
* New map generator added (and SQLite, messed up the commits at that time...) (...Perttu Ahola2011-06-251-0/+8
* fixed warnings reported by cppcheckPerttu Ahola2011-04-111-1/+1
* Modified block mesh generation to have clearer input and output. Instead of b...Perttu Ahola2011-04-031-0/+28
* added sneaking/crouching and changelogPerttu Ahola2011-02-141-1/+30
* fully working i guessPerttu Ahola2011-02-111-5/+1
* some generation-time mud flow tweakingPerttu Ahola2011-02-031-0/+4
* partly working chunk-based map generator (doesn't save properly, spawn is pre...Perttu Ahola2011-02-011-0/+28
* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-261-56/+0
* Faster lighting at map generation timePerttu Ahola2011-01-241-2/+16
* commented out old water stuffPerttu Ahola2011-01-241-1/+3
* old water removed, some fixes here and therePerttu Ahola2011-01-171-2/+0
* commit before content-tile separationPerttu Ahola2010-12-131-0/+1
* fixes for vc++Perttu Ahola2010-12-131-0/+3
* working nicelyPerttu Ahola2010-12-131-0/+6
* starting to separate "material" to "content" and "tile"Perttu Ahola2010-12-121-4/+4
* commit before some radicallish changes to water behaviorPerttu Ahola2010-12-111-27/+240
* some work-in-progress water stuffPerttu Ahola2010-12-011-33/+86
* license stuffPerttu Ahola2010-11-291-0/+19
* vokselijuttu lisättyPerttu Ahola2010-11-291-0/+224