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* GameDef compilesPerttu Ahola2011-11-291-5/+8
* Always return from non-void functionsGiuseppe Bilotta2011-08-081-0/+2
* New map generator added (and SQLite, messed up the commits at that time...) (...Perttu Ahola2011-06-251-0/+8
* fixed warnings reported by cppcheckPerttu Ahola2011-04-111-1/+1
* Modified block mesh generation to have clearer input and output. Instead of b...Perttu Ahola2011-04-031-0/+28
* added sneaking/crouching and changelogPerttu Ahola2011-02-141-1/+30
* fully working i guessPerttu Ahola2011-02-111-5/+1
* some generation-time mud flow tweakingPerttu Ahola2011-02-031-0/+4
* partly working chunk-based map generator (doesn't save properly, spawn is pre...Perttu Ahola2011-02-011-0/+28
* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-261-56/+0
* Faster lighting at map generation timePerttu Ahola2011-01-241-2/+16
* commented out old water stuffPerttu Ahola2011-01-241-1/+3
* old water removed, some fixes here and therePerttu Ahola2011-01-171-2/+0
* commit before content-tile separationPerttu Ahola2010-12-131-0/+1
* fixes for vc++Perttu Ahola2010-12-131-0/+3
* working nicelyPerttu Ahola2010-12-131-0/+6
* starting to separate "material" to "content" and "tile"Perttu Ahola2010-12-121-4/+4
* commit before some radicallish changes to water behaviorPerttu Ahola2010-12-111-27/+240
* some work-in-progress water stuffPerttu Ahola2010-12-011-33/+86
* license stuffPerttu Ahola2010-11-291-0/+19
* vokselijuttu lisättyPerttu Ahola2010-11-291-0/+224