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* Light update for map blocksDániel Juhász2017-04-201-1/+121
* Split light update into two partsDániel Juhász2017-04-201-58/+92
* Light calculation: New bulk node lighting codeDániel Juhász2017-03-111-4/+367
* Lighting: Update lighting at block loadingDániel Juhász2017-02-131-7/+145
* Improve getPointedThing() (#4346)Dániel Juhász2017-01-041-0/+68
* Limit light_source in the engine (#4814)juhdanad2016-11-281-0/+1
* CleanupDániel Juhász2016-10-271-19/+19
* Use node lighting for liquid spreadingDániel Juhász2016-10-271-110/+119
* Improved lightingDániel Juhász2016-10-271-0/+584
* Remove emerge and speedup addArea by using memcopy instead of one by one assi...sapier2014-06-231-2/+2
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-111-6/+6
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* The new mapgen, noise functions, et al.kwolekr2013-01-211-4/+4
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* voxalgo::clearLightAndCollectSourcesPerttu Ahola2012-03-271-5/+36
* Implement propagateSunlight for VoxelManipulatorPerttu Ahola2012-03-271-0/+126