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* Reserve vectors before pushing and other code quality changes (#11161)sfan52021-04-051-8/+6
* Merge pull request #8776 from osjc/FixGetNodeJozef Behran2019-08-101-5/+5
* Fix typo in lighting code since bcdb3d5SmallJoker2018-03-101-1/+1
* VoxelArea: add_{x,y,z,p} must be staticLoic Blot2018-03-091-2/+2
* Variable name fix + structure creation unrolling in lighting codeLoic Blot2018-03-091-24/+29
* Node definition manager refactor (#7016)Dániel Juhász2018-02-101-14/+14
* Remove unused light updating codeDániel Juhász2018-02-041-130/+0
* Modernize source code: last part (#6285)Loïc Blot2017-08-201-29/+17
* Expose getPointedThing to LuaDániel Juhász2017-07-071-7/+9
* Cpp11 initializers: last src root changeset (#6022)Loïc Blot2017-06-211-7/+2
* Light update for map blocksDániel Juhász2017-04-201-1/+121
* Split light update into two partsDániel Juhász2017-04-201-58/+92
* Light calculation: New bulk node lighting codeDániel Juhász2017-03-111-4/+367
* Lighting: Update lighting at block loadingDániel Juhász2017-02-131-7/+145
* Improve getPointedThing() (#4346)Dániel Juhász2017-01-041-0/+68
* Limit light_source in the engine (#4814)juhdanad2016-11-281-0/+1
* CleanupDániel Juhász2016-10-271-19/+19
* Use node lighting for liquid spreadingDániel Juhász2016-10-271-110/+119
* Improved lightingDániel Juhász2016-10-271-0/+584
* Remove emerge and speedup addArea by using memcopy instead of one by one assi...sapier2014-06-231-2/+2
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-111-6/+6
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* The new mapgen, noise functions, et al.kwolekr2013-01-211-4/+4
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* voxalgo::clearLightAndCollectSourcesPerttu Ahola2012-03-271-5/+36
* Implement propagateSunlight for VoxelManipulatorPerttu Ahola2012-03-271-0/+126