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* Reserve vectors before pushing and other code quality changes (#11161)sfan52021-04-051-1/+1
* Remove unused light updating codeDániel Juhász2018-02-041-24/+0
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-171-7/+1
* Expose getPointedThing to LuaDániel Juhász2017-07-071-6/+21
* Cpp11 initializers: last src root changeset (#6022)Loïc Blot2017-06-211-3/+3
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-041-1/+0
* Light update for map blocksDániel Juhász2017-04-201-0/+9
* Light calculation: New bulk node lighting codeDániel Juhász2017-03-111-0/+13
* Lighting: Update lighting at block loadingDániel Juhász2017-02-131-3/+14
* Improve getPointedThing() (#4346)Dániel Juhász2017-01-041-0/+61
* Use node lighting for liquid spreadingDániel Juhász2016-10-271-6/+7
* Improved lightingDániel Juhász2016-10-271-0/+20
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-111-3/+5
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* voxalgo::clearLightAndCollectSourcesPerttu Ahola2012-03-271-0/+6
* Implement propagateSunlight for VoxelManipulatorPerttu Ahola2012-03-271-0/+50